changed order of some level structure values for EM engine
[rocksndiamonds.git] / src / game_em / init.c
index 9549b836d48f8c62d1d06afd3cb61f3030115ab8..c99cb8e746384745e54f5f3c15ad22d4d29f03bf 100644 (file)
@@ -20,10 +20,6 @@ void InitGfxBuffers_EM(void)
 
 void em_open_all(void)
 {
-  /* pre-calculate some data */
-  tab_generate();
-
-  /* initialize graphics */
   InitGraphicInfo_EM();
 
   game_init_random();
@@ -36,9 +32,6 @@ void em_close_all(void)
 
 /* ---------------------------------------------------------------------- */
 
-extern int screen_x;
-extern int screen_y;
-
 void play_element_sound(int x, int y, int sample, int element)
 {
   PlayLevelSound_EM(x, y, element, sample);