#include "main_em.h"
-#include <signal.h>
-
-
-Bitmap *objBitmap;
-Bitmap *sprBitmap;
Bitmap *screenBitmap;
struct GlobalInfo_EM global_em_info;
struct GameInfo_EM game_em;
-int open_all(void)
-{
- objBitmap = NULL;
- sprBitmap = NULL;
-
- return 0;
-}
-
void InitGfxBuffers_EM(void)
{
ReCreateBitmap(&screenBitmap, MAX_BUF_XSIZE * TILEX, MAX_BUF_YSIZE * TILEY);
void em_open_all(void)
{
- /* pre-calculate some data */
- tab_generate();
-
- if (open_all() != 0)
- Error(ERR_EXIT, "em_open_all(): open_all() failed");
-
- /* after "open_all()", because we need the graphic bitmaps to be defined */
- tab_generate_graphics_info_em();
+ InitGraphicInfo_EM();
game_init_random();
game_init_cave_buffers();
/* ---------------------------------------------------------------------- */
-extern int screen_x;
-extern int screen_y;
-
void play_element_sound(int x, int y, int sample, int element)
{
PlayLevelSound_EM(x, y, element, sample);