#include "main_em.h"
-#include <signal.h>
-
-
-Bitmap *objBitmap;
-Bitmap *sprBitmap;
Bitmap *screenBitmap;
-char play[SAMPLE_MAX];
-int play_x[SAMPLE_MAX];
-int play_y[SAMPLE_MAX];
-int play_element[SAMPLE_MAX];
-
struct GlobalInfo_EM global_em_info;
struct GameInfo_EM game_em;
-char *progname;
-char *arg_basedir;
-
-extern void tab_generate();
-extern void tab_generate_graphics_info_em();
-
-int open_all(void)
-{
- Bitmap *emc_bitmaps[2];
-
- SetBitmaps_EM(emc_bitmaps);
-
- objBitmap = emc_bitmaps[0];
- sprBitmap = emc_bitmaps[1];
-
- return 0;
-}
-
-void InitGfxBuffers_EM()
+void InitGfxBuffers_EM(void)
{
ReCreateBitmap(&screenBitmap, MAX_BUF_XSIZE * TILEX, MAX_BUF_YSIZE * TILEY);
global_em_info.screenbuffer = screenBitmap;
}
-void em_open_all()
+void em_open_all(void)
{
- /* pre-calculate some data */
- tab_generate();
-
- progname = "emerald mine";
-
- if (open_all() != 0)
- Error(ERR_EXIT, "em_open_all(): open_all() failed");
-
- /* after "open_all()", because we need the graphic bitmaps to be defined */
- tab_generate_graphics_info_em();
+ InitGraphicInfo_EM();
- game_init_vars();
+ game_init_random();
+ game_init_cave_buffers();
}
void em_close_all(void)
/* ---------------------------------------------------------------------- */
-extern int screen_x;
-extern int screen_y;
-
void play_element_sound(int x, int y, int sample, int element)
{
PlayLevelSound_EM(x, y, element, sample);
play_element_sound(x, y, sample, -1);
}
-void sound_play(void)
-{
-}
-
unsigned int InitEngineRandom_EM(int seed)
{
if (seed == NEW_RANDOMIZE)