* open X11 display and sound
*/
-#include <signal.h>
-#include <sys/wait.h>
+#include "main_em.h"
-#include "game_em.h"
-#include "global.h"
-#include "display.h"
-#include "sample.h"
+#include <signal.h>
+
+#if !defined(TARGET_SDL)
+#include <sys/wait.h>
+#endif
Bitmap *objBitmap;
#endif
char play[SAMPLE_MAX];
+int play_x[SAMPLE_MAX];
+int play_y[SAMPLE_MAX];
+int play_element[SAMPLE_MAX];
+
+static boolean use_native_em_sound = 0;
+
+struct GlobalInfo_EM global_em_info;
+struct GameInfo_EM game_em;
#if defined(AUDIO_UNIX_NATIVE)
static int sound_pid = -1;
static const char *sound_names[SAMPLE_MAX] =
{
- "00.blank.au","01.roll.au","02.stone.au","03.nut.au","04.crack.au",
- "05.bug.au","06.tank.au","07.android.au","08.spring.au","09.slurp.au",
- "10.eater.au","11.alien.au","12.collect.au","13.diamond.au","14.squash.au",
- "15.drip.au","16.push.au","17.dirt.au","18.acid.au","19.ball.au",
- "20.grow.au","21.wonder.au","22.door.au","23.exit.au","24.dynamite.au",
- "25.tick.au","26.press.au","27.wheel.au","28.boom.au","29.time.au",
+ "00.blank.au",
+ "01.roll.au",
+ "02.stone.au",
+ "03.nut.au",
+ "04.crack.au",
+ "05.bug.au",
+ "06.tank.au",
+ "07.android.au",
+ "06.tank.au", /* android moving */
+ "08.spring.au",
+ "09.slurp.au",
+ "10.eater.au",
+ "10.eater.au", /* eater eating */
+ "11.alien.au",
+ "12.collect.au",
+ "13.diamond.au",
+ "14.squash.au",
+ "14.squash.au",
+ "15.drip.au",
+ "16.push.au",
+ "17.dirt.au",
+ "18.acid.au",
+ "19.ball.au",
+ "20.grow.au",
+ "21.wonder.au",
+ "22.door.au",
+ "23.exit.au",
+ "23.exit.au",
+ "24.dynamite.au",
+ "25.tick.au",
+ "26.press.au",
+ "27.wheel.au",
+ "28.boom.au",
+ "29.time.au",
"30.die.au"
};
static const int sound_volume[SAMPLE_MAX] =
{
- 20,100,100,100,100,20,20,100,100,100,
- 50,100,100,100,100,100,100,100,100,100,
- 100,20,100,100,100,100,100,20,100,100,
+ 20,
+ 100,
+ 100,
+ 100,
+ 100,
+ 20,
+ 20,
+ 100,
+ 20,
+ 100,
+ 100,
+ 50,
+ 50,
+ 100,
+ 100,
+ 100,
+ 100,
+ 100,
+ 100,
+ 100,
+ 100,
+ 100,
+ 100,
+ 100,
+ 20,
+ 100,
+ 100,
+ 100,
+ 100,
+ 100,
+ 100,
+ 20,
+ 100,
+ 100,
100
};
#endif
char *arg_basedir;
extern void tab_generate();
+extern void tab_generate_graphics_info_em();
extern void ulaw_generate();
int open_all(void)
screenBitmap = CreateBitmap(MAX_BUF_XSIZE * TILEX, MAX_BUF_YSIZE * TILEY,
DEFAULT_DEPTH);
+
+ global_em_info.screenbuffer = screenBitmap;
+
#endif
#if 0
#if defined(PLATFORM_LINUX) || defined(PLATFORM_BSD)
- if (1)
+ if (use_native_em_sound)
{
char name[MAXNAME+2];
int i;
return(1);
}
- close(sound_pipe[sound_pid == 0]); sound_pipe[sound_pid == 0] = -1;
+ close(sound_pipe[sound_pid == 0]);
+ sound_pipe[sound_pid == 0] = -1;
if (sound_pid == 0)
_exit(sound_thread());
{
/* pre-calculate some data */
tab_generate();
+#if defined(PLATFORM_LINUX) || defined(PLATFORM_BSD)
ulaw_generate();
+#endif
progname = "emerald mine";
if (open_all() != 0)
Error(ERR_EXIT, "em_open_all(): open_all() failed");
+ /* after "open_all()", because we need the graphic bitmaps to be defined */
+ tab_generate_graphics_info_em();
+
game_init_vars();
}
/* ---------------------------------------------------------------------- */
+extern int screen_x;
+extern int screen_y;
+
+void play_element_sound(int x, int y, int sample, int element)
+{
+#if 0
+ int left = screen_x / TILEX;
+ int top = screen_y / TILEY;
+
+ if ((x == -1 && y == -1) || /* play sound in the middle of the screen */
+ ((int)(y - top) <= SCR_FIELDY &&
+ (int)(x - left) <= SCR_FIELDX))
+#endif
+ {
+#if 1
+ PlayLevelSound_EM(x, y, element, sample);
+#else
+ play[sample] = 1;
+ play_x[sample] = x;
+ play_y[sample] = y;
+ play_element[sample] = element;
+#endif
+ }
+}
+
+void play_sound(int x, int y, int sample)
+{
+ play_element_sound(x, y, sample, -1);
+}
+
void sound_play(void)
{
+ if (!use_native_em_sound)
+ {
+ int i;
+
+#if 0
+ UpdateEngineValues(screen_x / TILEX, screen_y / TILEY);
+#endif
+
+ return;
+
+ for (i = 0; i < SAMPLE_MAX; i++)
+ if (play[i])
+ PlayLevelSound_EM(play_x[i], play_y[i], play_element[i], i);
+ }
+
#if defined(AUDIO_UNIX_NATIVE)
- if (sound_pipe[1] != -1)
+ if (use_native_em_sound && sound_pipe[1] != -1)
{
if (write(sound_pipe[1], &play, sizeof(play)) == -1)
{
}
}
- memset(play, 0, sizeof(play));
#endif
+
+ memset(play, 0, sizeof(play));
+}
+
+unsigned int InitEngineRandom_EM(long seed)
+{
+ if (seed == NEW_RANDOMIZE)
+ {
+ int simple_rnd = GetSimpleRandom(1000);
+ int i;
+
+ for (i = 0; i < simple_rnd || RandomEM == NEW_RANDOMIZE; i++)
+ RandomEM = RandomEM * 129 + 1;
+
+ seed = RandomEM;
+ }
+
+ RandomEM = seed;
+
+ return (unsigned int) seed;
}