play_element_sound(x, y, sample, -1);
}
-int correctLevelPosX_EM(int lx)
-{
- lx -= lev.left;
-
- return lx;
-}
-
-int correctLevelPosY_EM(int ly)
-{
- ly -= lev.top;
-
- return ly;
-}
-
unsigned int InitEngineRandom_EM(int seed)
{
if (seed == NEW_RANDOMIZE)