void em_open_all(void)
{
- /* pre-calculate some data */
- tab_generate();
-
- /* initialize graphics */
InitGraphicInfo_EM();
game_init_random();
/* ---------------------------------------------------------------------- */
-extern int screen_x;
-extern int screen_y;
-
void play_element_sound(int x, int y, int sample, int element)
{
PlayLevelSound_EM(x, y, element, sample);
int simple_rnd = GetSimpleRandom(1000);
int i;
- for (i = 0; i < simple_rnd || RandomEM == NEW_RANDOMIZE; i++)
- RandomEM = RandomEM * 129 + 1;
+ for (i = 0; i < simple_rnd || game_em.random == NEW_RANDOMIZE; i++)
+ game_em.random = game_em.random * 129 + 1;
- seed = RandomEM;
+ seed = game_em.random;
}
- RandomEM = seed;
+ game_em.random = seed;
- return (unsigned int) seed;
+ return (unsigned int)seed;
}