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fixed redrawing playfield and doors when drawing playfield is deactivated
[rocksndiamonds.git]
/
src
/
game_em
/
init.c
diff --git
a/src/game_em/init.c
b/src/game_em/init.c
index d0ccc09442237c90d84769f8b5433924844ca717..719f5e13db13e096b58dd1ca51491cecdbb31f17 100644
(file)
--- a/
src/game_em/init.c
+++ b/
src/game_em/init.c
@@
-13,9
+13,6
@@
Bitmap *sprBitmap;
Bitmap *screenBitmap;
-Pixmap objPixmap;
-Pixmap sprPixmap;
-
char play[SAMPLE_MAX];
int play_x[SAMPLE_MAX];
int play_y[SAMPLE_MAX];