play_element_sound(x, y, sample, -1);
}
+int correctLevelPosX_EM(int lx)
+{
+ lx -= lev.left;
+
+ return lx;
+}
+
+int correctLevelPosY_EM(int ly)
+{
+ ly -= lev.top;
+
+ return ly;
+}
+
unsigned int InitEngineRandom_EM(int seed)
{
if (seed == NEW_RANDOMIZE)