moved correcting playfield buffer scroll position to EM engine
[rocksndiamonds.git] / src / game_em / init.c
index d08d8db1cd2ac7dd26fd3bca9fa4b494c15367d2..70da7982cd8159f441c8a7b926ede395ea1f93cc 100644 (file)
@@ -71,6 +71,20 @@ void play_sound(int x, int y, int sample)
   play_element_sound(x, y, sample, -1);
 }
 
+int correctLevelPosX_EM(int lx)
+{
+  lx -= lev.left;
+
+  return lx;
+}
+
+int correctLevelPosY_EM(int ly)
+{
+  ly -= lev.top;
+
+  return ly;
+}
+
 unsigned int InitEngineRandom_EM(int seed)
 {
   if (seed == NEW_RANDOMIZE)