#endif
- memset(play, 0, sizeof(play));
+ clear_mem(play, sizeof(play));
}
-unsigned int InitEngineRND_EM(long seed)
+unsigned int InitEngineRandom_EM(long seed)
{
if (seed == NEW_RANDOMIZE)
{
- int simple_rnd = SimpleRND(1000);
+ int simple_rnd = GetSimpleRandom(1000);
int i;
for (i = 0; i < simple_rnd || RandomEM == NEW_RANDOMIZE; i++)