* open X11 display and sound
*/
-#include <X11/Xlib.h>
-#include <X11/Xutil.h>
-#include <X11/Xatom.h>
-#include <X11/Xos.h>
-#include <X11/Intrinsic.h>
-#include <X11/keysymdef.h>
-
-#include <X11/keysym.h>
-
-#include <sys/types.h>
-#include <sys/wait.h>
-#include <unistd.h>
-#include <stdlib.h>
-#include <stdio.h>
-#include <signal.h>
-#include <string.h>
-#include <errno.h>
-
-#include "game_em.h"
-
-#include "global.h"
-#include "display.h"
-#include "sample.h"
+#include "main_em.h"
+#include <signal.h>
-#if defined(TARGET_X11)
-#if 1
Bitmap *objBitmap;
-Bitmap *botBitmap;
Bitmap *sprBitmap;
-Bitmap *ttlBitmap;
-#endif
-#if 1
Bitmap *screenBitmap;
-Bitmap *scoreBitmap;
-#endif
-Pixmap screenPixmap;
-Pixmap scorePixmap;
+#if 0
Pixmap spriteBitmap;
+#endif
Pixmap objPixmap;
-Pixmap objmaskBitmap;
-Pixmap botPixmap;
-Pixmap botmaskBitmap;
Pixmap sprPixmap;
+
+#if 0
+Pixmap objmaskBitmap;
Pixmap sprmaskBitmap;
-Pixmap ttlPixmap;
-Pixmap ttlmaskBitmap;
-GC screenGC;
-GC scoreGC;
GC spriteGC;
+#endif
char play[SAMPLE_MAX];
+int play_x[SAMPLE_MAX];
+int play_y[SAMPLE_MAX];
+int play_element[SAMPLE_MAX];
-static int sound_pid = -1;
-int sound_pipe[2] = { -1, -1 }; /* for communication */
-short *sound_data[SAMPLE_MAX]; /* pointer to sound data */
-long sound_length[SAMPLE_MAX]; /* length of sound data */
-
-static Screen *defaultScreen;
-static Visual *defaultVisual;
-static Colormap defaultColourmap;
-static Window defaultRootWindow;
-static unsigned int screenDepth;
-static unsigned int screenWidth;
-static unsigned int screenHeight;
-static unsigned long screenBlackPixel;
-static unsigned long screenWhitePixel;
-
-static XGCValues gcValues;
+static boolean use_native_em_sound = 0;
-#if 1
-static Bitmap *pcxBitmapsX2[4];
-#endif
+struct GlobalInfo_EM global_em_info;
+struct GameInfo_EM game_em;
+
+#if defined(AUDIO_UNIX_NATIVE)
+static int sound_pid = -1;
+int sound_pipe[2] = { -1, -1 }; /* for communication */
+short *sound_data[SAMPLE_MAX]; /* pointer to sound data */
+int sound_length[SAMPLE_MAX]; /* length of sound data */
static const char *sound_names[SAMPLE_MAX] =
{
- "00.blank.au","01.roll.au","02.stone.au","03.nut.au","04.crack.au",
- "05.bug.au","06.tank.au","07.android.au","08.spring.au","09.slurp.au",
- "10.eater.au","11.alien.au","12.collect.au","13.diamond.au","14.squash.au",
- "15.drip.au","16.push.au","17.dirt.au","18.acid.au","19.ball.au",
- "20.grow.au","21.wonder.au","22.door.au","23.exit.au","24.dynamite.au",
- "25.tick.au","26.press.au","27.wheel.au","28.boom.au","29.time.au",
+ "00.blank.au",
+ "01.roll.au",
+ "02.stone.au",
+ "03.nut.au",
+ "04.crack.au",
+ "05.bug.au",
+ "06.tank.au",
+ "07.android.au",
+ "06.tank.au", /* android moving */
+ "08.spring.au",
+ "09.slurp.au",
+ "10.eater.au",
+ "10.eater.au", /* eater eating */
+ "11.alien.au",
+ "12.collect.au",
+ "13.diamond.au",
+ "14.squash.au",
+ "14.squash.au",
+ "15.drip.au",
+ "16.push.au",
+ "17.dirt.au",
+ "18.acid.au",
+ "19.ball.au",
+ "20.grow.au",
+ "21.wonder.au",
+ "22.door.au",
+ "23.exit.au",
+ "23.exit.au",
+ "24.dynamite.au",
+ "25.tick.au",
+ "26.press.au",
+ "27.wheel.au",
+ "28.boom.au",
+ "29.time.au",
"30.die.au"
};
static const int sound_volume[SAMPLE_MAX] =
{
- 20,100,100,100,100,20,20,100,100,100,
- 50,100,100,100,100,100,100,100,100,100,
- 100,20,100,100,100,100,100,20,100,100,
+ 20,
+ 100,
+ 100,
+ 100,
+ 100,
+ 20,
+ 20,
+ 100,
+ 20,
+ 100,
+ 100,
+ 50,
+ 50,
+ 100,
+ 100,
+ 100,
+ 100,
+ 100,
+ 100,
+ 100,
+ 100,
+ 100,
+ 100,
+ 100,
+ 20,
+ 100,
+ 100,
+ 100,
+ 100,
+ 100,
+ 100,
+ 20,
+ 100,
+ 100,
100
};
+#endif
+
+char *progname;
+char *arg_basedir;
+
+extern void tab_generate();
+extern void tab_generate_graphics_info_em();
+extern void ulaw_generate();
int open_all(void)
{
- char name[MAXNAME+2];
- int i;
-
- defaultScreen = DefaultScreenOfDisplay(display);
- defaultVisual = DefaultVisualOfScreen(defaultScreen);
- defaultColourmap = DefaultColormapOfScreen(defaultScreen);
- defaultRootWindow = RootWindowOfScreen(defaultScreen);
- screenDepth = DefaultDepthOfScreen(defaultScreen);
- screenWidth = WidthOfScreen(defaultScreen);
- screenHeight = HeightOfScreen(defaultScreen);
- screenBlackPixel = BlackPixelOfScreen(defaultScreen);
- screenWhitePixel = WhitePixelOfScreen(defaultScreen);
+ Bitmap *emc_bitmaps[2];
+#if 0
+ XGCValues gcValues;
+#endif
#if 1
- SetBitmaps_EM(pcxBitmapsX2);
+ SetBitmaps_EM(emc_bitmaps);
- objBitmap = pcxBitmapsX2[0];
- botBitmap = pcxBitmapsX2[1];
- sprBitmap = pcxBitmapsX2[2];
- ttlBitmap = pcxBitmapsX2[3];
+ objBitmap = emc_bitmaps[0];
+ sprBitmap = emc_bitmaps[1];
- objPixmap = pcxBitmapsX2[0]->drawable;
- botPixmap = pcxBitmapsX2[1]->drawable;
- sprPixmap = pcxBitmapsX2[2]->drawable;
- ttlPixmap = pcxBitmapsX2[3]->drawable;
+#if 0
+ objPixmap = emc_bitmaps[0]->drawable;
+ sprPixmap = emc_bitmaps[1]->drawable;
- objmaskBitmap = pcxBitmapsX2[0]->clip_mask;
- botmaskBitmap = pcxBitmapsX2[1]->clip_mask;
- sprmaskBitmap = pcxBitmapsX2[2]->clip_mask;
- ttlmaskBitmap = pcxBitmapsX2[3]->clip_mask;
+ objmaskBitmap = emc_bitmaps[0]->clip_mask;
+ sprmaskBitmap = emc_bitmaps[1]->clip_mask;
+#endif
+
+#if 0
+ printf("::: CreateBitmap: %d, %d => %d\n",
+ MAX_BUF_XSIZE, TILEX, MAX_BUF_XSIZE * TILEX);
screenBitmap = CreateBitmap(MAX_BUF_XSIZE * TILEX, MAX_BUF_YSIZE * TILEY,
DEFAULT_DEPTH);
- scoreBitmap = CreateBitmap(20 * TILEX, SCOREY, DEFAULT_DEPTH);
- screenPixmap = screenBitmap->drawable;
- scorePixmap = scoreBitmap->drawable;
+ global_em_info.screenbuffer = screenBitmap;
#endif
- spriteBitmap = XCreatePixmap(display, xwindow, TILEX, TILEY, 1);
- if (spriteBitmap == 0)
- {
- fprintf(stderr, "%s: \"%s\": %s: %s\n", progname,
- XDisplayName(arg_display), "failed to create pixmap",
- strerror(errno));
- return(1);
- }
-
- gcValues.graphics_exposures = False;
- screenGC = XCreateGC(display, screenPixmap, GCGraphicsExposures, &gcValues);
- if (screenGC == 0)
- {
- fprintf(stderr, "%s: \"%s\": %s: %s\n", progname,
- XDisplayName(arg_display), "failed to create graphics context",
- strerror(errno));
- return(1);
- }
+#endif
- gcValues.graphics_exposures = False;
- scoreGC = XCreateGC(display, scorePixmap, GCGraphicsExposures, &gcValues);
- if (scoreGC == 0)
- {
- fprintf(stderr, "%s: \"%s\": %s: %s\n", progname,
- XDisplayName(arg_display), "failed to create graphics context",
- strerror(errno));
- return(1);
- }
+#if 0
+ spriteBitmap = XCreatePixmap(display, window->drawable, TILEX, TILEY, 1);
+ if (spriteBitmap == 0)
+ Error(ERR_EXIT, "failed to create sprite pixmap for EM engine");
gcValues.function =
objmaskBitmap ? GXcopyInverted : sprmaskBitmap ? GXcopy : GXset;
spriteGC = XCreateGC(display, spriteBitmap, GCFunction | GCGraphicsExposures,
&gcValues);
if (spriteGC == 0)
- {
- fprintf(stderr, "%s: \"%s\": %s: %s\n", progname,
- XDisplayName(arg_display), "failed to create graphics context",
- strerror(errno));
- return(1);
- }
+ Error(ERR_EXIT, "failed to create sprite GC for EM engine");
+#endif
/* ----------------------------------------------------------------- */
+#if defined(AUDIO_UNIX_NATIVE)
+
#if defined(PLATFORM_LINUX) || defined(PLATFORM_BSD)
- if (arg_silence == 0)
+ if (use_native_em_sound)
{
+ char name[MAXNAME+2];
+ int i;
+
for (i = 0; i < SAMPLE_MAX; i++)
{
name[MAXNAME] = 0;
snprintf(name, MAXNAME+2, "%s/%s", EM_SND_DIR, sound_names[i]);
}
- if (name[MAXNAME]) snprintf_overflow("read sounds/ directory");
+ if (name[MAXNAME])
+ Error(ERR_EXIT, "buffer overflow when reading sounds directory");
if (read_sample(name, &sound_data[i], &sound_length[i]))
return(1);
if (pipe(sound_pipe) == -1)
{
- fprintf(stderr, "%s: %s: %s\n", progname, "unable to create sound pipe",
- strerror(errno));
+ Error(ERR_WARN, "unable to create sound pipe for EM engine -- no sound");
+
return(1);
}
sound_pid = fork();
if (sound_pid == -1)
{
- fprintf(stderr, "%s: %s: %s\n", progname, "unable to fork sound thread",
- strerror(errno));
+ Error(ERR_WARN, "unable to fork sound thread for EM engine -- no sound");
+
return(1);
}
- close(sound_pipe[sound_pid == 0]); sound_pipe[sound_pid == 0] = -1;
+ close(sound_pipe[sound_pid == 0]);
+ sound_pipe[sound_pid == 0] = -1;
if (sound_pid == 0)
_exit(sound_thread());
signal(SIGPIPE, SIG_IGN); /* dont crash if sound process dies */
}
-#endif /* defined(PLATFORM_LINUX) || defined(PLATFORM_BSD) */
+#endif /* defined(PLATFORM_LINUX) || defined(PLATFORM_BSD) */
+
+#endif /* AUDIO_UNIX_NATIVE */
return(0);
}
-void close_all(void)
+void InitGfxBuffers_EM()
+{
+
+#if 1
+
+#if 0
+ printf("::: InitGfxBuffers_EM: %d, %d => %d\n",
+ MAX_BUF_XSIZE, TILEX, MAX_BUF_XSIZE * TILEX);
+#endif
+
+ ReCreateBitmap(&screenBitmap, MAX_BUF_XSIZE * TILEX, MAX_BUF_YSIZE * TILEY,
+ DEFAULT_DEPTH);
+
+ global_em_info.screenbuffer = screenBitmap;
+
+#else
+
+ printf("::: CreateBitmap: %d, %d => %d\n",
+ MAX_BUF_XSIZE, TILEX, MAX_BUF_XSIZE * TILEX);
+
+ screenBitmap = CreateBitmap(MAX_BUF_XSIZE * TILEX, MAX_BUF_YSIZE * TILEY,
+ DEFAULT_DEPTH);
+
+ global_em_info.screenbuffer = screenBitmap;
+#endif
+}
+
+void em_open_all()
{
+ /* pre-calculate some data */
+ tab_generate();
+#if defined(PLATFORM_LINUX) || defined(PLATFORM_BSD)
+ ulaw_generate();
+#endif
+
+ progname = "emerald mine";
+
+ if (open_all() != 0)
+ Error(ERR_EXIT, "em_open_all(): open_all() failed");
+
+ /* after "open_all()", because we need the graphic bitmaps to be defined */
+ tab_generate_graphics_info_em();
+
+ game_init_vars();
+}
+
+void em_close_all(void)
+{
+#if defined(AUDIO_UNIX_NATIVE)
int i;
if (sound_pid != -1)
for (i = 0; i < SAMPLE_MAX; i++)
if (sound_data[i])
free(sound_data[i]);
+#endif
- if (screenGC)
- XFreeGC(display, screenGC);
- if (scoreGC)
- XFreeGC(display, scoreGC);
+#if 0
if (spriteGC)
XFreeGC(display, spriteGC);
if (spriteBitmap)
XFreePixmap(display, spriteBitmap);
+#endif
}
/* ---------------------------------------------------------------------- */
+extern int screen_x;
+extern int screen_y;
+
+void play_element_sound(int x, int y, int sample, int element)
+{
+#if 0
+ int left = screen_x / TILEX;
+ int top = screen_y / TILEY;
+
+ if ((x == -1 && y == -1) || /* play sound in the middle of the screen */
+ ((int)(y - top) <= SCR_FIELDY &&
+ (int)(x - left) <= SCR_FIELDX))
+#endif
+ {
+#if 1
+ PlayLevelSound_EM(x, y, element, sample);
+#else
+ play[sample] = 1;
+ play_x[sample] = x;
+ play_y[sample] = y;
+ play_element[sample] = element;
+#endif
+ }
+}
+
+void play_sound(int x, int y, int sample)
+{
+ play_element_sound(x, y, sample, -1);
+}
+
void sound_play(void)
{
- if (sound_pipe[1] != -1)
+ if (!use_native_em_sound)
+ {
+ int i;
+
+#if 0
+ UpdateEngineValues(screen_x / TILEX, screen_y / TILEY);
+#endif
+
+ return;
+
+ for (i = 0; i < SAMPLE_MAX; i++)
+ if (play[i])
+ PlayLevelSound_EM(play_x[i], play_y[i], play_element[i], i);
+ }
+
+#if defined(AUDIO_UNIX_NATIVE)
+ if (use_native_em_sound && sound_pipe[1] != -1)
{
if (write(sound_pipe[1], &play, sizeof(play)) == -1)
{
- fprintf(stderr, "%s: %s: %s\n", progname, "write sound",
- strerror(errno));
+ Error(ERR_WARN, "cannot write into pipe to child process -- no sounds");
if (sound_pipe[0] != -1)
{
}
}
- memset(play, 0, sizeof(play));
+#endif
+
+ clear_mem(play, sizeof(play));
}
-#endif
+unsigned int InitEngineRandom_EM(int seed)
+{
+ if (seed == NEW_RANDOMIZE)
+ {
+ int simple_rnd = GetSimpleRandom(1000);
+ int i;
+
+ for (i = 0; i < simple_rnd || RandomEM == NEW_RANDOMIZE; i++)
+ RandomEM = RandomEM * 129 + 1;
+
+ seed = RandomEM;
+ }
+
+ RandomEM = seed;
+
+ return (unsigned int) seed;
+}