* open X11 display and sound
*/
-#include <signal.h>
-#include <sys/wait.h>
-
-#include "game_em.h"
+#include "main_em.h"
-#include "global.h"
-#include "display.h"
-#include "sample.h"
+#include <signal.h>
Bitmap *objBitmap;
#endif
char play[SAMPLE_MAX];
+int play_x[SAMPLE_MAX];
+int play_y[SAMPLE_MAX];
+int play_element[SAMPLE_MAX];
+
+static boolean use_native_em_sound = 0;
+
+struct GlobalInfo_EM global_em_info;
+struct GameInfo_EM game_em;
#if defined(AUDIO_UNIX_NATIVE)
static int sound_pid = -1;
int sound_pipe[2] = { -1, -1 }; /* for communication */
short *sound_data[SAMPLE_MAX]; /* pointer to sound data */
-long sound_length[SAMPLE_MAX]; /* length of sound data */
+int sound_length[SAMPLE_MAX]; /* length of sound data */
static const char *sound_names[SAMPLE_MAX] =
{
"05.bug.au",
"06.tank.au",
"07.android.au",
+ "06.tank.au", /* android moving */
"08.spring.au",
"09.slurp.au",
"10.eater.au",
+ "10.eater.au", /* eater eating */
"11.alien.au",
"12.collect.au",
"13.diamond.au",
"14.squash.au",
+ "14.squash.au",
"15.drip.au",
"16.push.au",
"17.dirt.au",
"21.wonder.au",
"22.door.au",
"23.exit.au",
+ "23.exit.au",
"24.dynamite.au",
"25.tick.au",
"26.press.au",
20,
20,
100,
+ 20,
100,
100,
50,
+ 50,
+ 100,
100,
100,
100,
100,
100,
100,
+ 100,
20,
100,
100,
char *arg_basedir;
extern void tab_generate();
+extern void tab_generate_graphics_info_em();
extern void ulaw_generate();
int open_all(void)
sprmaskBitmap = emc_bitmaps[1]->clip_mask;
#endif
+#if 0
+ printf("::: CreateBitmap: %d, %d => %d\n",
+ MAX_BUF_XSIZE, TILEX, MAX_BUF_XSIZE * TILEX);
+
screenBitmap = CreateBitmap(MAX_BUF_XSIZE * TILEX, MAX_BUF_YSIZE * TILEY,
DEFAULT_DEPTH);
+
+ global_em_info.screenbuffer = screenBitmap;
+#endif
+
#endif
#if 0
#if defined(PLATFORM_LINUX) || defined(PLATFORM_BSD)
- if (1)
+ if (use_native_em_sound)
{
char name[MAXNAME+2];
int i;
return(0);
}
+void InitGfxBuffers_EM()
+{
+
+#if 1
+
+#if 0
+ printf("::: InitGfxBuffers_EM: %d, %d => %d\n",
+ MAX_BUF_XSIZE, TILEX, MAX_BUF_XSIZE * TILEX);
+#endif
+
+ ReCreateBitmap(&screenBitmap, MAX_BUF_XSIZE * TILEX, MAX_BUF_YSIZE * TILEY,
+ DEFAULT_DEPTH);
+
+ global_em_info.screenbuffer = screenBitmap;
+
+#else
+
+ printf("::: CreateBitmap: %d, %d => %d\n",
+ MAX_BUF_XSIZE, TILEX, MAX_BUF_XSIZE * TILEX);
+
+ screenBitmap = CreateBitmap(MAX_BUF_XSIZE * TILEX, MAX_BUF_YSIZE * TILEY,
+ DEFAULT_DEPTH);
+
+ global_em_info.screenbuffer = screenBitmap;
+#endif
+}
+
void em_open_all()
{
/* pre-calculate some data */
tab_generate();
+#if defined(PLATFORM_LINUX) || defined(PLATFORM_BSD)
ulaw_generate();
+#endif
progname = "emerald mine";
if (open_all() != 0)
Error(ERR_EXIT, "em_open_all(): open_all() failed");
+ /* after "open_all()", because we need the graphic bitmaps to be defined */
+ tab_generate_graphics_info_em();
+
game_init_vars();
}
/* ---------------------------------------------------------------------- */
-extern unsigned int screen_x;
-extern unsigned int screen_y;
+extern int screen_x;
+extern int screen_y;
-void play_sound(int x, int y, int sample)
+void play_element_sound(int x, int y, int sample, int element)
{
- unsigned int left = screen_x / TILEX;
- unsigned int top = screen_y / TILEY;
-
#if 0
- if (x == -1 && y == -1) /* play sound in the middle of the screen */
- play[sample] = 0xffff;
- else if ((unsigned int)(y - top) <= SCR_FIELDY &&
- (unsigned int)(x - left) <= SCR_FIELDX)
- play[sample] = (y << 8) | (x & 0xff);
-#else
+ int left = screen_x / TILEX;
+ int top = screen_y / TILEY;
+
if ((x == -1 && y == -1) || /* play sound in the middle of the screen */
- ((unsigned int)(y - top) <= SCR_FIELDY &&
- (unsigned int)(x - left) <= SCR_FIELDX))
+ ((int)(y - top) <= SCR_FIELDY &&
+ (int)(x - left) <= SCR_FIELDX))
+#endif
+ {
+#if 1
+ PlayLevelSound_EM(x, y, element, sample);
+#else
play[sample] = 1;
+ play_x[sample] = x;
+ play_y[sample] = y;
+ play_element[sample] = element;
#endif
+ }
+}
+
+void play_sound(int x, int y, int sample)
+{
+ play_element_sound(x, y, sample, -1);
}
void sound_play(void)
{
+ if (!use_native_em_sound)
+ {
+ int i;
+
#if 0
- int i;
+ UpdateEngineValues(screen_x / TILEX, screen_y / TILEY);
+#endif
- for (i = 0; i < SAMPLE_MAX; i++)
- if (play[i])
- PlayLevelSound_EM(0,0,0,0);
+ return;
-#else
+ for (i = 0; i < SAMPLE_MAX; i++)
+ if (play[i])
+ PlayLevelSound_EM(play_x[i], play_y[i], play_element[i], i);
+ }
#if defined(AUDIO_UNIX_NATIVE)
- if (sound_pipe[1] != -1)
+ if (use_native_em_sound && sound_pipe[1] != -1)
{
if (write(sound_pipe[1], &play, sizeof(play)) == -1)
{
}
}
}
+
#endif
-#endif
- memset(play, 0, sizeof(play));
+ clear_mem(play, sizeof(play));
+}
+
+unsigned int InitEngineRandom_EM(int seed)
+{
+ if (seed == NEW_RANDOMIZE)
+ {
+ int simple_rnd = GetSimpleRandom(1000);
+ int i;
+
+ for (i = 0; i < simple_rnd || RandomEM == NEW_RANDOMIZE; i++)
+ RandomEM = RandomEM * 129 + 1;
+
+ seed = RandomEM;
+ }
+
+ RandomEM = seed;
+
+ return (unsigned int) seed;
}