Bitmap *screenBitmap;
-char play[SAMPLE_MAX];
-int play_x[SAMPLE_MAX];
-int play_y[SAMPLE_MAX];
-int play_element[SAMPLE_MAX];
-
struct GlobalInfo_EM global_em_info;
struct GameInfo_EM game_em;
-char *progname;
-char *arg_basedir;
-
-extern void tab_generate(void);
-extern void tab_generate_graphics_info_em(void);
-
int open_all(void)
{
Bitmap *emc_bitmaps[2];
/* pre-calculate some data */
tab_generate();
- progname = "emerald mine";
-
if (open_all() != 0)
Error(ERR_EXIT, "em_open_all(): open_all() failed");
/* after "open_all()", because we need the graphic bitmaps to be defined */
tab_generate_graphics_info_em();
- game_init_vars();
+ game_init_random();
+ game_init_cave_buffers();
}
void em_close_all(void)
play_element_sound(x, y, sample, -1);
}
-void sound_play(void)
-{
-}
-
unsigned int InitEngineRandom_EM(int seed)
{
if (seed == NEW_RANDOMIZE)