static int sound_pid = -1;
int sound_pipe[2] = { -1, -1 }; /* for communication */
short *sound_data[SAMPLE_MAX]; /* pointer to sound data */
-long sound_length[SAMPLE_MAX]; /* length of sound data */
+int sound_length[SAMPLE_MAX]; /* length of sound data */
static const char *sound_names[SAMPLE_MAX] =
{
clear_mem(play, sizeof(play));
}
-unsigned int InitEngineRandom_EM(long seed)
+unsigned int InitEngineRandom_EM(int seed)
{
if (seed == NEW_RANDOMIZE)
{