* open X11 display and sound
*/
-#include <signal.h>
-#include <sys/wait.h>
+#include "main_em.h"
-#include "game_em.h"
-#include "global.h"
-#include "display.h"
-#include "sample.h"
-#include "level.h"
+#include <signal.h>
+
+#if !defined(TARGET_SDL)
+#include <sys/wait.h>
+#endif
Bitmap *objBitmap;
int play_y[SAMPLE_MAX];
int play_element[SAMPLE_MAX];
+static boolean use_native_em_sound = 0;
+
+struct GlobalInfo_EM global_em_info;
+struct GameInfo_EM game_em;
+
#if defined(AUDIO_UNIX_NATIVE)
static int sound_pid = -1;
int sound_pipe[2] = { -1, -1 }; /* for communication */
short *sound_data[SAMPLE_MAX]; /* pointer to sound data */
long sound_length[SAMPLE_MAX]; /* length of sound data */
-static boolean use_native_em_sound = 0;
-
static const char *sound_names[SAMPLE_MAX] =
{
"00.blank.au",
"05.bug.au",
"06.tank.au",
"07.android.au",
+ "06.tank.au", /* android moving */
"08.spring.au",
"09.slurp.au",
"10.eater.au",
+ "10.eater.au", /* eater eating */
"11.alien.au",
"12.collect.au",
"13.diamond.au",
"21.wonder.au",
"22.door.au",
"23.exit.au",
+ "23.exit.au",
"24.dynamite.au",
"25.tick.au",
"26.press.au",
20,
20,
100,
+ 20,
100,
100,
50,
+ 50,
100,
100,
100,
100,
100,
100,
+ 100,
20,
100,
100,
sprmaskBitmap = emc_bitmaps[1]->clip_mask;
#endif
+#if 0
+ printf("::: CreateBitmap: %d, %d => %d\n",
+ MAX_BUF_XSIZE, TILEX, MAX_BUF_XSIZE * TILEX);
+
screenBitmap = CreateBitmap(MAX_BUF_XSIZE * TILEX, MAX_BUF_YSIZE * TILEY,
DEFAULT_DEPTH);
+
+ global_em_info.screenbuffer = screenBitmap;
+#endif
+
#endif
#if 0
return(0);
}
+void InitGfxBuffers_EM()
+{
+
+#if 1
+
+#if 0
+ printf("::: InitGfxBuffers_EM: %d, %d => %d\n",
+ MAX_BUF_XSIZE, TILEX, MAX_BUF_XSIZE * TILEX);
+#endif
+
+ ReCreateBitmap(&screenBitmap, MAX_BUF_XSIZE * TILEX, MAX_BUF_YSIZE * TILEY,
+ DEFAULT_DEPTH);
+
+ global_em_info.screenbuffer = screenBitmap;
+
+#else
+
+ printf("::: CreateBitmap: %d, %d => %d\n",
+ MAX_BUF_XSIZE, TILEX, MAX_BUF_XSIZE * TILEX);
+
+ screenBitmap = CreateBitmap(MAX_BUF_XSIZE * TILEX, MAX_BUF_YSIZE * TILEY,
+ DEFAULT_DEPTH);
+
+ global_em_info.screenbuffer = screenBitmap;
+#endif
+}
+
void em_open_all()
{
/* pre-calculate some data */
tab_generate();
+#if defined(PLATFORM_LINUX) || defined(PLATFORM_BSD)
ulaw_generate();
+#endif
progname = "emerald mine";
/* ---------------------------------------------------------------------- */
-extern unsigned int screen_x;
-extern unsigned int screen_y;
+extern int screen_x;
+extern int screen_y;
void play_element_sound(int x, int y, int sample, int element)
{
#if 0
- unsigned int left = screen_x / TILEX;
- unsigned int top = screen_y / TILEY;
+ int left = screen_x / TILEX;
+ int top = screen_y / TILEY;
if ((x == -1 && y == -1) || /* play sound in the middle of the screen */
- ((unsigned int)(y - top) <= SCR_FIELDY &&
- (unsigned int)(x - left) <= SCR_FIELDX))
+ ((int)(y - top) <= SCR_FIELDY &&
+ (int)(x - left) <= SCR_FIELDX))
#endif
{
#if 1
#endif
- memset(play, 0, sizeof(play));
+ clear_mem(play, sizeof(play));
}
-unsigned int InitEngineRND_EM(long seed)
+unsigned int InitEngineRandom_EM(long seed)
{
if (seed == NEW_RANDOMIZE)
{
- int simple_rnd = SimpleRND(1000);
+ int simple_rnd = GetSimpleRandom(1000);
int i;
- for (i = 0; i < simple_rnd || Random == NEW_RANDOMIZE; i++)
- Random = Random * 129 + 1;
+ for (i = 0; i < simple_rnd || RandomEM == NEW_RANDOMIZE; i++)
+ RandomEM = RandomEM * 129 + 1;
- seed = Random;
+ seed = RandomEM;
}
- Random = seed;
+ RandomEM = seed;
return (unsigned int) seed;
}