Bitmap *screenBitmap;
-Pixmap objPixmap;
-Pixmap sprPixmap;
-
char play[SAMPLE_MAX];
int play_x[SAMPLE_MAX];
int play_y[SAMPLE_MAX];
void InitGfxBuffers_EM()
{
- ReCreateBitmap(&screenBitmap, MAX_BUF_XSIZE * TILEX, MAX_BUF_YSIZE * TILEY,
- DEFAULT_DEPTH);
+ ReCreateBitmap(&screenBitmap, MAX_BUF_XSIZE * TILEX, MAX_BUF_YSIZE * TILEY);
global_em_info.screenbuffer = screenBitmap;
}