void play_element_sound(int x, int y, int sample, int element)
{
- PlayLevelSound_EM(x, y, element, sample);
+ PlayLevelSound_EM(CAVE_POS_X(x), CAVE_POS_Y(y), element, sample);
}
void play_sound(int x, int y, int sample)
int correctLevelPosX_EM(int lx)
{
- lx -= 1;
+ lx -= lev.left;
return lx;
}
int correctLevelPosY_EM(int ly)
{
- ly -= 1;
+ ly -= lev.top;
return ly;
}