static int screentiles[MAX_PLAYFIELD_HEIGHT + 2][MAX_PLAYFIELD_WIDTH + 2];
static int crumbled_state[MAX_PLAYFIELD_HEIGHT + 2][MAX_PLAYFIELD_WIDTH + 2];
-int getFieldbufferOffsetX_EM()
+int getFieldbufferOffsetX_EM(void)
{
return screen_x % TILEX;
}
-int getFieldbufferOffsetY_EM()
+int getFieldbufferOffsetY_EM(void)
{
return screen_y % TILEY;
}
}
}
-boolean checkIfAllPlayersFitToScreen()
+boolean checkIfAllPlayersFitToScreen(void)
{
int sx1 = 0, sy1 = 0, sx2 = 0, sy2 = 0;