removed needless delay when relocating the player
[rocksndiamonds.git] / src / game_em / graphics.c
index 3d9649800fc49f31e9da3dce82c8a02750c561e1..ab9158bff58e32df8787daa1c4aa6ec5c65a1c4f 100644 (file)
@@ -118,7 +118,7 @@ static struct GraphicInfo_EM *getObjectGraphic(int x, int y)
   struct GraphicInfo_EM *g = &graphic_info_em_object[tile][frame];
 
   if (!game.use_native_emc_graphics_engine)
-    getGraphicSourceObjectExt_EM(g, tile, 7 - frame, x - 2, y - 2);
+    getGraphicSourceObjectExt_EM(g, tile, 7 - frame, x - lev.left, y - lev.top);
 
   return g;
 }
@@ -305,10 +305,11 @@ static void animscreen(void)
   };
 
   if (!game.use_native_emc_graphics_engine)
-    for (y = 2; y < CAVE_BUFFER_HEIGHT - 2; y++)
-      for (x = 2; x < CAVE_BUFFER_WIDTH - 2; x++)
+    for (y = lev.top; y < lev.bottom; y++)
+      for (x = lev.left; x < lev.right; x++)
        SetGfxAnimation_EM(&graphic_info_em_object[lev.draw[x][y]][frame],
-                          lev.draw[x][y], 7 - frame, x - 2, y - 2);
+                          lev.draw[x][y], 7 - frame,
+                          x - lev.left, y - lev.top);
 
   for (y = top; y < top + MAX_BUF_YSIZE; y++)
   {
@@ -621,8 +622,6 @@ void RedrawPlayfield_EM(boolean force_redraw)
 
   if (draw_new_player_location && !quick_relocation)
   {
-    unsigned int game_frame_delay_value = getGameFrameDelay_EM(20);
-    int wait_delay_value = game_frame_delay_value;
     int screen_xx = VALID_SCREEN_X(sx);
     int screen_yy = VALID_SCREEN_Y(sy);
 
@@ -669,8 +668,6 @@ void RedrawPlayfield_EM(boolean force_redraw)
       BlitScreenToBitmap_EM(backbuffer);
       BackToFront_EM();
 
-      Delay(wait_delay_value);
-
       /* scroll second step to align at full tile size */
       screen_x -= dxx;
       screen_y -= dyy;
@@ -682,8 +679,6 @@ void RedrawPlayfield_EM(boolean force_redraw)
 
       BlitScreenToBitmap_EM(backbuffer);
       BackToFront_EM();
-
-      Delay(wait_delay_value);
     }
 
     screen_x_old = screen_x;