struct GraphicInfo_EM graphic_info_em_object[GAME_TILE_MAX][8];
struct GraphicInfo_EM graphic_info_em_player[MAX_PLAYERS][PLY_MAX][8];
+static struct XY xy_topdown[] =
+{
+ { 0, -1 },
+ { -1, 0 },
+ { +1, 0 },
+ { 0, +1 }
+};
+
static void setScreenCenteredToAllPlayers(int *, int *);
int getFieldbufferOffsetX_EM(void)
int x, y, i;
int left = screen_x / TILEX;
int top = screen_y / TILEY;
- static int xy[4][2] =
- {
- { 0, -1 },
- { -1, 0 },
- { +1, 0 },
- { 0, +1 }
- };
+ struct XY *xy = xy_topdown;
if (!game.use_native_emc_graphics_engine)
for (y = lev.top; y < lev.bottom; y++)
{
for (i = 0; i < 4; i++)
{
- int xx = x + xy[i][0];
- int yy = y + xy[i][1];
+ int xx = x + xy[i].x;
+ int yy = y + xy[i].y;
int tile_next;
if (xx < 0 || xx >= CAVE_BUFFER_WIDTH ||
boolean checkIfAllPlayersFitToScreen(void)
{
int sx1 = 0, sy1 = 0, sx2 = 0, sy2 = 0;
+ int scr_fieldx = getScreenFieldSizeX();
+ int scr_fieldy = getScreenFieldSizeY();
setMinimalPlayerBoundaries(&sx1, &sy1, &sx2, &sy2);
- return (sx2 - sx1 <= SCR_FIELDX * TILEX &&
- sy2 - sy1 <= SCR_FIELDY * TILEY);
+ return (sx2 - sx1 <= scr_fieldx * TILEX &&
+ sy2 - sy1 <= scr_fieldy * TILEY);
}
static void setScreenCenteredToAllPlayers(int *sx, int *sy)