* graphics manipulation crap
*/
-#include <X11/Xlib.h>
-#include <X11/Xutil.h>
-
#include "global.h"
#include "display.h"
#include "level.h"
-#include <stdio.h>
-
-#if defined(TARGET_X11)
-
-unsigned int frame; /* current frame */
-unsigned int screen_x; /* current scroll position */
+unsigned int frame; /* current screen frame */
+unsigned int screen_x; /* current scroll position */
unsigned int screen_y;
/* tiles currently on screen */
-static unsigned short screentiles[MAX_BUF_YSIZE][MAX_BUF_XSIZE];
-
-static unsigned int colours[8];
-static unsigned int colour_anim;
-
-static void xdebug(char *msg)
-{
-#if 0
- XSync(display, False);
- printf("EM DEBUG: %s\n", msg);
-#endif
-}
-
-static void colour_shuffle(void)
-{
- unsigned int i, j, k;
-
- for (i = 0; i < 8; i++)
- colours[i] = i;
-
- for (i = 0; i < 8; i++)
- {
- Random = Random * 129 + 1;
- j = (Random >> 10) & 7;
- k = colours[i];
- colours[i] = colours[j];
- colours[j] = k;
- }
-}
+static unsigned int screentiles[MAX_BUF_YSIZE][MAX_BUF_XSIZE];
/* copy the entire screen to the window at the scroll position
unsigned int x = screen_x % (MAX_BUF_XSIZE * TILEX);
unsigned int y = screen_y % (MAX_BUF_YSIZE * TILEY);
- xdebug("blitscreen");
-
- if (em_game_status == EM_GAME_STATUS_MENU)
- {
- ClearRectangle(screenBitmap, 0, SCR_MENUY * TILEY,
- SCR_FIELDX * TILEX, (17 - SCR_MENUY) * TILEY);
- BlitBitmap(scoreBitmap, screenBitmap, 0, 0, SCR_MENUX * TILEX, SCOREY,
- 0, SCR_MENUY * TILEY);
- }
-
if (x < 2 * TILEX && y < 2 * TILEY)
{
BlitBitmap(screenBitmap, window, x, y,
x - 2 * TILEX, y - 2 * TILEY,
SX + MAX_BUF_XSIZE * TILEX - x, SY + MAX_BUF_YSIZE * TILEY - y);
}
-
- if (em_game_status == EM_GAME_STATUS_PLAY && SCR_FIELDY < 17)
- {
- BlitBitmap(scoreBitmap, window, 0, 0, SCR_FIELDX * TILEX, SCOREY,
- SX, SY + SCR_FIELDY * TILEY);
- ClearRectangle(window, SX, SY + SCR_FIELDY * TILEY + SCOREY,
- SCR_FIELDX * TILEX, (17 - SCR_FIELDY) * TILEY - SCOREY);
- }
-
- XFlush(display);
-
- xdebug("blitscreen - done");
}
static void animscreen(void)
{
unsigned int x, y, dx, dy;
- unsigned short obj;
+ unsigned int obj;
unsigned int left = screen_x / TILEX;
unsigned int top = screen_y / TILEY;
- xdebug("animscreen");
-
for (y = top; y < top + MAX_BUF_YSIZE; y++)
{
dy = y % MAX_BUF_YSIZE;
+
for (x = left; x < left + MAX_BUF_XSIZE; x++)
{
+ int tile = Draw[y][x];
+ struct GraphicInfo_EM *g = &graphic_info_em_object[tile][frame];
+
dx = x % MAX_BUF_XSIZE;
- obj = map_obj[frame][Draw[y][x]];
- if (screentiles[dy][dx] != obj)
+#if 1
+ /* create unique graphic identifier to decide if tile must be redrawn */
+ obj = g->unique_identifier;
+
+ if (1 || screentiles[dy][dx] != obj)
{
+ int dst_x = dx * TILEX;
+ int dst_y = dy * TILEY;
+
+ if (g->width != TILEX || g->height != TILEY)
+ ClearRectangle(screenBitmap, dst_x, dst_y, TILEX, TILEY);
+
+ if (g->width > 0 && g->height > 0)
+ BlitBitmap(g->bitmap, screenBitmap,
+ g->src_x + g->src_offset_x, g->src_y + g->src_offset_y,
+ g->width, g->height,
+ dst_x + g->dst_offset_x, dst_y + g->dst_offset_y);
+
screentiles[dy][dx] = obj;
+ }
+#else
+ obj = map_obj[frame][tile];
+
+ if (screentiles[dy][dx] != obj)
+ {
BlitBitmap(objBitmap, screenBitmap,
(obj / 512) * TILEX, (obj % 512) * TILEY / 16,
TILEX, TILEY, dx * TILEX, dy * TILEY);
+
+ screentiles[dy][dx] = obj;
}
+#endif
}
}
}
static void blitplayer(struct PLAYER *ply)
{
- unsigned int x, y, dx, dy;
+ int dx, dy;
+ int old_x, old_y, new_x, new_y;
+ int src_x, src_y, dst_x, dst_y;
+ unsigned int x1, y1, x2, y2;
+#if 1
+ unsigned short spr;
+#else
unsigned short obj, spr;
+#endif
- xdebug("blitplayer");
-
- if (ply->alive)
+ if (!ply->alive)
+ return;
+
+ /* some casts to "int" are needed because of negative calculation values */
+ dx = (int)ply->x - (int)ply->oldx;
+ dy = (int)ply->y - (int)ply->oldy;
+ old_x = (int)ply->oldx + (7 - (int)frame) * dx / 8;
+ old_y = (int)ply->oldy + (7 - (int)frame) * dy / 8;
+ new_x = old_x + SIGN(dx);
+ new_y = old_y + SIGN(dy);
+
+ /* x1/y1 are left/top and x2/y2 are right/down part of the player movement */
+ x1 = (frame * ply->oldx + (8 - frame) * ply->x) * TILEX / 8;
+ y1 = (frame * ply->oldy + (8 - frame) * ply->y) * TILEY / 8;
+ x2 = x1 + TILEX - 1;
+ y2 = y1 + TILEY - 1;
+
+ if ((unsigned int)(x2 - screen_x) < ((MAX_BUF_XSIZE - 1) * TILEX - 1) &&
+ (unsigned int)(y2 - screen_y) < ((MAX_BUF_YSIZE - 1) * TILEY - 1))
{
- x = (frame * ply->oldx + (8 - frame) * ply->x) * TILEX / 8;
- y = (frame * ply->oldy + (8 - frame) * ply->y) * TILEY / 8;
- dx = x + TILEX - 1;
- dy = y + TILEY - 1;
+ struct GraphicInfo_EM *g;
+ int tile;
- if ((unsigned int)(dx - screen_x) < ((MAX_BUF_XSIZE - 1) * TILEX - 1) &&
- (unsigned int)(dy - screen_y) < ((MAX_BUF_YSIZE - 1) * TILEY - 1))
- {
- spr = map_spr[ply->num][frame][ply->anim];
- x %= MAX_BUF_XSIZE * TILEX;
- y %= MAX_BUF_YSIZE * TILEY;
- dx %= MAX_BUF_XSIZE * TILEX;
- dy %= MAX_BUF_YSIZE * TILEY;
+ spr = map_spr[ply->num][frame][ply->anim];
+ x1 %= MAX_BUF_XSIZE * TILEX;
+ y1 %= MAX_BUF_YSIZE * TILEY;
+ x2 %= MAX_BUF_XSIZE * TILEX;
+ y2 %= MAX_BUF_YSIZE * TILEY;
- if (objmaskBitmap)
- {
- obj = screentiles[y / TILEY][x / TILEX];
- XCopyArea(display, objmaskBitmap, spriteBitmap, spriteGC,
- (obj / 512) * TILEX, (obj % 512) * TILEY / 16, TILEX, TILEY,
- -(x % TILEX), -(y % TILEY));
-
- obj = screentiles[dy / TILEY][dx / TILEX];
- XCopyArea(display, objmaskBitmap, spriteBitmap, spriteGC,
- (obj / 512) * TILEX, (obj % 512) * TILEY / 16, TILEX, TILEY,
- (MAX_BUF_XSIZE * TILEX - x) % TILEX,
- (MAX_BUF_YSIZE * TILEY - y) % TILEY);
- }
- else if (sprmaskBitmap)
- {
- XCopyArea(display, sprmaskBitmap, spriteBitmap, spriteGC,
- (spr / 8) * TILEX, (spr % 8) * TILEY, TILEX, TILEY, 0, 0);
- }
- else
- {
- XFillRectangle(display, spriteBitmap, spriteGC, 0, 0, TILEX, TILEY);
- }
-
- screentiles[y / TILEY][x / TILEX] = -1; /* mark screen as dirty */
- screentiles[dy / TILEY][dx / TILEX] = -1;
+#if 1
#if 1
+ g = &graphic_info_em_player[ply->num][ply->anim][frame];
+
+ /* draw the player to current location */
+ BlitBitmap(g->bitmap, screenBitmap,
+ g->src_x, g->src_y, TILEX, TILEY,
+ x1, y1);
+
+ /* draw the player to opposite wrap-around column */
+ BlitBitmap(g->bitmap, screenBitmap,
+ g->src_x, g->src_y, TILEX, TILEY,
+ x1 - MAX_BUF_XSIZE * TILEX, y1);
+
+ /* draw the player to opposite wrap-around row */
+ BlitBitmap(g->bitmap, screenBitmap,
+ g->src_x, g->src_y, TILEX, TILEY,
+ x1, y1 - MAX_BUF_YSIZE * TILEY);
+#else
+ /* draw the player to current location */
+ BlitBitmap(sprBitmap, screenBitmap,
+ (spr / 8) * TILEX, (spr % 8) * TILEY, TILEX, TILEY,
+ x1, y1);
+
+ /* draw the player to opposite wrap-around column */
+ BlitBitmap(sprBitmap, screenBitmap,
+ (spr / 8) * TILEX, (spr % 8) * TILEY, TILEX, TILEY,
+ x1 - MAX_BUF_XSIZE * TILEX, y1);
+
+ /* draw the player to opposite wrap-around row */
+ BlitBitmap(sprBitmap, screenBitmap,
+ (spr / 8) * TILEX, (spr % 8) * TILEY, TILEX, TILEY,
+ x1, y1 - MAX_BUF_YSIZE * TILEY);
+#endif
+ /* draw the field the player is moving from (masked over the player) */
+#if 0
+ obj = screentiles[y1 / TILEY][x1 / TILEX];
+ src_x = (obj / 512) * TILEX;
+ src_y = (obj % 512) * TILEY / 16;
+ dst_x = (x1 / TILEX) * TILEX;
+ dst_y = (y1 / TILEY) * TILEY;
+#endif
#if 1
+ tile = Draw[old_y][old_x];
+ g = &graphic_info_em_object[tile][frame];
- SetClipMask(sprBitmap, sprBitmap->stored_clip_gc, spriteBitmap);
-
- SetClipOrigin(sprBitmap, sprBitmap->stored_clip_gc, x, y);
- BlitBitmapMasked(sprBitmap, screenBitmap,
- (spr / 8) * TILEX, (spr % 8) * TILEY, TILEX, TILEY,
- x, y);
+ if (g->width > 0 && g->height > 0)
+ {
+ src_x = g->src_x + g->src_offset_x;
+ src_y = g->src_y + g->src_offset_y;
+ dst_x = old_x % MAX_BUF_XSIZE * TILEX + g->dst_offset_x;
+ dst_y = old_y % MAX_BUF_YSIZE * TILEY + g->dst_offset_y;
+
+ SetClipOrigin(g->bitmap, g->bitmap->stored_clip_gc,
+ dst_x - src_x, dst_y - src_y);
+ BlitBitmapMasked(g->bitmap, screenBitmap,
+ src_x, src_y, g->width, g->height, dst_x, dst_y);
+ }
+#else
+ SetClipOrigin(objBitmap, objBitmap->stored_clip_gc,
+ dst_x - src_x, dst_y - src_y);
+ BlitBitmapMasked(objBitmap, screenBitmap,
+ src_x, src_y, TILEX, TILEY, dst_x, dst_y);
+#endif
- SetClipOrigin(sprBitmap, sprBitmap->stored_clip_gc,
- x - MAX_BUF_XSIZE * TILEX, y);
- BlitBitmapMasked(sprBitmap, screenBitmap,
- (spr / 8) * TILEX, (spr % 8) * TILEY, TILEX, TILEY,
- x - MAX_BUF_XSIZE * TILEX, y);
+ /* draw the field the player is moving to (masked over the player) */
+#if 0
+ obj = screentiles[y2 / TILEY][x2 / TILEX];
+ src_x = (obj / 512) * TILEX;
+ src_y = (obj % 512) * TILEY / 16;
+ dst_x = (x2 / TILEX) * TILEX;
+ dst_y = (y2 / TILEY) * TILEY;
+#endif
- SetClipOrigin(sprBitmap, sprBitmap->stored_clip_gc,
- x, y - MAX_BUF_YSIZE * TILEY);
- BlitBitmapMasked(sprBitmap, screenBitmap,
- (spr / 8) * TILEX, (spr % 8) * TILEY, TILEX, TILEY,
- x, y - MAX_BUF_YSIZE * TILEY);
+#if 1
+ tile = Draw[new_y][new_x];
+ g = &graphic_info_em_object[tile][frame];
- SetClipMask(sprBitmap, sprBitmap->stored_clip_gc, None);
+ if (g->width > 0 && g->height > 0)
+ {
+ src_x = g->src_x + g->src_offset_x;
+ src_y = g->src_y + g->src_offset_y;
+ dst_x = new_x % MAX_BUF_XSIZE * TILEX + g->dst_offset_x;
+ dst_y = new_y % MAX_BUF_YSIZE * TILEY + g->dst_offset_y;
+
+ SetClipOrigin(g->bitmap, g->bitmap->stored_clip_gc,
+ dst_x - src_x, dst_y - src_y);
+ BlitBitmapMasked(g->bitmap, screenBitmap,
+ src_x, src_y, g->width, g->height, dst_x, dst_y);
+ }
+#else
+ SetClipOrigin(objBitmap, objBitmap->stored_clip_gc,
+ dst_x - src_x, dst_y - src_y);
+ BlitBitmapMasked(objBitmap, screenBitmap,
+ src_x, src_y, TILEX, TILEY, dst_x, dst_y);
+#endif
#else
- XSetClipMask(display, sprBitmap->stored_clip_gc, spriteBitmap);
+ if (objmaskBitmap)
+ {
+ obj = screentiles[y1 / TILEY][x1 / TILEX];
+ XCopyArea(display, objmaskBitmap, spriteBitmap, spriteGC,
+ (obj / 512) * TILEX, (obj % 512) * TILEY / 16, TILEX, TILEY,
+ -(x1 % TILEX), -(y1 % TILEY));
+
+ obj = screentiles[y2 / TILEY][x2 / TILEX];
+ XCopyArea(display, objmaskBitmap, spriteBitmap, spriteGC,
+ (obj / 512) * TILEX, (obj % 512) * TILEY / 16, TILEX, TILEY,
+ (MAX_BUF_XSIZE * TILEX - x1) % TILEX,
+ (MAX_BUF_YSIZE * TILEY - y1) % TILEY);
+ }
+ else if (sprmaskBitmap)
+ {
+ XCopyArea(display, sprmaskBitmap, spriteBitmap, spriteGC,
+ (spr / 8) * TILEX, (spr % 8) * TILEY, TILEX, TILEY, 0, 0);
+ }
+ else
+ {
+ XFillRectangle(display, spriteBitmap, spriteGC, 0, 0, TILEX, TILEY);
+ }
- XSetClipOrigin(display, sprBitmap->stored_clip_gc, x, y);
- XCopyArea(display, sprBitmap->drawable, screenBitmap->drawable,
- sprBitmap->stored_clip_gc,
- (spr / 8) * TILEX, (spr % 8) * TILEY, TILEX, TILEY,
- x, y);
+ SetClipMask(sprBitmap, sprBitmap->stored_clip_gc, spriteBitmap);
- XSetClipOrigin(display, sprBitmap->stored_clip_gc,
- x - MAX_BUF_XSIZE * TILEX, y);
- XCopyArea(display, sprBitmap->drawable, screenBitmap->drawable,
- sprBitmap->stored_clip_gc,
- (spr / 8) * TILEX, (spr % 8) * TILEY, TILEX, TILEY,
- x - MAX_BUF_XSIZE * TILEX, y);
+ SetClipOrigin(sprBitmap, sprBitmap->stored_clip_gc, x, y);
+ BlitBitmapMasked(sprBitmap, screenBitmap,
+ (spr / 8) * TILEX, (spr % 8) * TILEY, TILEX, TILEY,
+ x1, y1);
- XSetClipOrigin(display, sprBitmap->stored_clip_gc,
- x, y - MAX_BUF_YSIZE * TILEY);
- XCopyArea(display, sprBitmap->drawable, screenBitmap->drawable,
- sprBitmap->stored_clip_gc,
- (spr / 8) * TILEX, (spr % 8) * TILEY, TILEX, TILEY,
- x, y - MAX_BUF_YSIZE * TILEY);
+ SetClipOrigin(sprBitmap, sprBitmap->stored_clip_gc,
+ x - MAX_BUF_XSIZE * TILEX, y);
+ BlitBitmapMasked(sprBitmap, screenBitmap,
+ (spr / 8) * TILEX, (spr % 8) * TILEY, TILEX, TILEY,
+ x1 - MAX_BUF_XSIZE * TILEX, y1);
- XSetClipMask(display, sprBitmap->stored_clip_gc, None);
+ SetClipOrigin(sprBitmap, sprBitmap->stored_clip_gc,
+ x1, y1 - MAX_BUF_YSIZE * TILEY);
+ BlitBitmapMasked(sprBitmap, screenBitmap,
+ (spr / 8) * TILEX, (spr % 8) * TILEY, TILEX, TILEY,
+ x1, y1 - MAX_BUF_YSIZE * TILEY);
+ SetClipMask(sprBitmap, sprBitmap->stored_clip_gc, None);
#endif
-#else
-
- XSetClipMask(display, screenGC, spriteBitmap);
- XSetClipOrigin(display, screenGC, x, y);
- XCopyArea(display, sprPixmap, screenPixmap, screenGC,
- (spr / 8) * TILEX, (spr % 8) * TILEY, TILEX, TILEY,
- x, y);
- XSetClipOrigin(display, screenGC, x - MAX_BUF_XSIZE * TILEX, y);
- XCopyArea(display, sprPixmap, screenPixmap, screenGC,
- (spr / 8) * TILEX, (spr % 8) * TILEY, TILEX, TILEY,
- x - MAX_BUF_XSIZE * TILEX, y);
- XSetClipOrigin(display, screenGC, x, y - MAX_BUF_YSIZE * TILEY);
- XCopyArea(display, sprPixmap, screenPixmap, screenGC,
- (spr / 8) * TILEX, (spr % 8) * TILEY, TILEX, TILEY,
- x, y - MAX_BUF_YSIZE * TILEY);
- XSetClipMask(display, screenGC, None);
-
-#endif
- }
+ /* mark screen tiles as dirty */
+ screentiles[y1 / TILEY][x1 / TILEX] = -1;
+ screentiles[y2 / TILEY][x2 / TILEX] = -1;
}
}
-
-/* draw static text for time, gems and score counter */
-
void game_initscreen(void)
{
unsigned int x,y;
- xdebug("game_initscreen");
-
frame = 6;
screen_x = 0;
screen_y = 0;
for (x = 0; x < MAX_BUF_XSIZE; x++)
screentiles[y][x] = -1;
- colour_shuffle();
- colours[0] += 16;
- colours[1] += 16;
- colours[2] += 16;
- colour_anim = 0;
-
- ClearRectangle(scoreBitmap, 0, 0, SCR_FIELDX * TILEX, SCOREY);
- BlitBitmap(botBitmap, scoreBitmap,
- 11 * SCOREX, colours[0] * SCOREY, 3 * SCOREX, SCOREY,
- 1 * SCOREX, 0); /* 0-63 time */
- BlitBitmap(botBitmap, scoreBitmap,
- 18 * SCOREX, colours[0] * SCOREY, 6 * SCOREX, SCOREY,
- 11 * SCOREX, 0); /* 112-207 diamonds */
- BlitBitmap(botBitmap, scoreBitmap,
- 14 * SCOREX, colours[0] * SCOREY, 4 * SCOREX, SCOREY,
- 24 * SCOREX, 0); /* 256-319 score */
-}
-
-
-/* draw current values for time, gems and score counter */
-
-void game_blitscore(void)
-{
- unsigned int i;
-
- xdebug("game_blitscore");
-
DrawGameDoorValues_EM(lev.required, ply1.dynamite, lev.score,
- (lev.time + 4) / 5);
-
- i = (lev.time + 4) / 5;
- BlitBitmap(botBitmap, scoreBitmap,
- (i % 10) * SCOREX, colours[1] * SCOREY, SCOREX, SCOREY,
- 7 * SCOREX, 0);
- i /= 10;
- BlitBitmap(botBitmap, scoreBitmap,
- (i % 10) * SCOREX, colours[1] * SCOREY, SCOREX, SCOREY,
- 6 * SCOREX, 0);
- i /= 10;
- BlitBitmap(botBitmap, scoreBitmap,
- (i % 10) * SCOREX, colours[1] * SCOREY, SCOREX, SCOREY,
- 5 * SCOREX, 0);
- i /= 10;
- BlitBitmap(botBitmap, scoreBitmap,
- (i % 10) * SCOREX, colours[1] * SCOREY, SCOREX, SCOREY,
- 4 * SCOREX, 0);
-
- i = lev.score;
- BlitBitmap(botBitmap, scoreBitmap,
- (i % 10) * SCOREX, colours[1] * SCOREY, SCOREX, SCOREY,
- 31 * SCOREX, 0);
- i /= 10;
- BlitBitmap(botBitmap, scoreBitmap,
- (i % 10) * SCOREX, colours[1] * SCOREY, SCOREX, SCOREY,
- 30 * SCOREX, 0);
- i /= 10;
- BlitBitmap(botBitmap, scoreBitmap,
- (i % 10) * SCOREX, colours[1] * SCOREY, SCOREX, SCOREY,
- 29 * SCOREX, 0);
- i /= 10;
- BlitBitmap(botBitmap, scoreBitmap,
- (i % 10) * SCOREX, colours[1] * SCOREY, SCOREX, SCOREY,
- 28 * SCOREX, 0);
-
- if (lev.home == 0)
- {
- BlitBitmap(botBitmap, scoreBitmap,
- 12 * SCOREX, 24 * SCOREY, 12 * SCOREX, SCOREY,
- 14 * SCOREX, 0); /* relax */
-
- goto done;
- }
-
- if (ply1.alive + ply2.alive >= lev.home && lev.required == 0)
- {
- BlitBitmap(botBitmap, scoreBitmap,
- 24 * SCOREX, colours[2] * SCOREY, 12 * SCOREX, SCOREY,
- 14 * SCOREX, 0); /* find the exit */
-
- goto done;
- }
-
- if (ply1.alive + ply2.alive < lev.home)
- {
- if (++colour_anim > 11)
- colour_anim = 0;
-
- if (colour_anim < 6)
- {
- BlitBitmap(botBitmap, scoreBitmap,
- 0, 24 * SCOREY, 12 * SCOREX, SCOREY,
- 14 * SCOREX, 0); /* forget it */
-
- goto done;
- }
-
- BlitBitmap(botBitmap, scoreBitmap,
- 18 * SCOREX, colours[0] * SCOREY, 6 * SCOREX, SCOREY,
- 15 * SCOREX, 0); /* diamonds */
- }
-
- i = lev.required;
- BlitBitmap(botBitmap, scoreBitmap,
- (i % 10) * SCOREX, colours[1] * SCOREY, SCOREX, SCOREY,
- 20 * SCOREX, 0);
- i /= 10;
- BlitBitmap(botBitmap, scoreBitmap,
- (i % 10) * SCOREX, colours[1] * SCOREY, SCOREX, SCOREY,
- 19 * SCOREX, 0);
- i /= 10;
- BlitBitmap(botBitmap, scoreBitmap,
- (i % 10) * SCOREX, colours[1] * SCOREY, SCOREX, SCOREY,
- 18 * SCOREX, 0);
- i /= 10;
- BlitBitmap(botBitmap, scoreBitmap,
- (i % 10) * SCOREX, colours[1] * SCOREY, SCOREX, SCOREY,
- 17 * SCOREX, 0);
-
- done:
+ DISPLAY_TIME(lev.time + 4));
}
void game_animscreen(void)
{
unsigned int x,y;
- xdebug("game_animscreen");
-
x = (frame * ply1.oldx + (8 - frame) * ply1.x) * TILEX / 8
+ ((SCR_FIELDX - 1) * TILEX) / 2;
y = (frame * ply1.oldy + (8 - frame) * ply1.y) * TILEY / 8
blitplayer(&ply2);
blitscreen();
- XFlush(display);
-
- Random = Random * 129 + 1;
-}
-
-
-/* draw main menu background and copyright note */
-
-void title_initscreen(void)
-{
- xdebug("title_initscreen");
-
- screen_x = 0;
- screen_y = 0;
-
- colour_shuffle();
- colours[1] += 8;
- colour_anim = 0;
-
-#if 1
-
- /* draw title screen on menu background */
-
- BlitBitmap(ttlBitmap, screenBitmap, ORIG_MENU_SX, ORIG_MENU_SY,
- SCR_MENUX * TILEX, SCR_MENUY * TILEY, 0, 0);
-
- /* draw copyright note at footer */
-
- if (botmaskBitmap)
- {
- BlitBitmap(botBitmap, scoreBitmap, 0, colours[1] * SCOREY,
- SCR_MENUX * TILEX, SCOREY, 0, 0);
-
- SetClipOrigin(botBitmap, botBitmap->stored_clip_gc,
- 0, 0 - colours[0] * SCOREY);
- }
-
- BlitBitmapMasked(botBitmap, scoreBitmap, 0, colours[0] * SCOREY,
- SCR_MENUX * TILEX, SCOREY, 0, 0);
-
-#else
-
- XCopyArea(display, ttlPixmap, screenPixmap, screenGC,
- 0, 0, SCR_MENUX * TILEX, SCR_MENUY * TILEY, 0, 0);
-
- if (botmaskBitmap)
- {
- XCopyArea(display, botPixmap, scorePixmap, scoreGC,
- 0, colours[1] * SCOREY, SCR_MENUX * TILEX, SCOREY, 0, 0);
- XSetClipMask(display, scoreGC, botmaskBitmap);
- XSetClipOrigin(display, scoreGC, 0, 0 - colours[0] * SCOREY);
- }
-
- XCopyArea(display, botPixmap, scorePixmap, scoreGC,
- 0, colours[0] * SCOREY, SCR_MENUX * TILEX, SCOREY, 0, 0);
-
- if (botmaskBitmap)
- XSetClipMask(display, scoreGC, None);
-
-#endif
+ FlushDisplay();
}
-
-
-/* draw bouncing ball on main menu footer */
-
-void title_blitscore(void)
-{
- unsigned int x, y, i;
-
- xdebug("title_blitscore");
-
- if (++colour_anim > 30)
- colour_anim = 0;
-
- i = colour_anim >= 16 ? 31 - colour_anim : colour_anim;
- x = (i / 8 + 18) * 2 * SCOREX;
- y = (i % 8 + 16) * SCOREY;
-
-#if 1
- if (botmaskBitmap)
- {
- BlitBitmap(botBitmap, scoreBitmap,
- 32 * SCOREX, colours[1] * SCOREY, 2 * SCOREX, SCOREY,
- 32 * SCOREX, 0);
-
- SetClipOrigin(botBitmap, botBitmap->stored_clip_gc,
- 32 * SCOREX - x, 0 - y);
- }
-
- BlitBitmapMasked(botBitmap, scoreBitmap,
- x, y, 2 * SCOREX, SCOREY, 32 * SCOREX, 0);
-
-#else
-
- if (botmaskBitmap)
- {
- XCopyArea(display, botPixmap, scorePixmap, scoreGC,
- 32 * SCOREX, colours[1] * SCOREY, 2 * SCOREX, SCOREY,
- 32 * SCOREX, 0);
- XSetClipMask(display, scoreGC, botmaskBitmap);
- XSetClipOrigin(display, scoreGC, 32 * SCOREX - x, 0 - y);
- }
-
- XCopyArea(display, botPixmap, scorePixmap, scoreGC,
- x, y, 2 * SCOREX, SCOREY, 32 * SCOREX, 0);
-
- if (botmaskBitmap)
- XSetClipMask(display, scoreGC, None);
-#endif
-}
-
-void title_animscreen(void)
-{
- blitscreen();
- XFlush(display);
-
- Random = Random * 129 + 1;
-}
-
-static int ttl_map[] =
-{
- -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,
- -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,
- -1,0,-1,-1,-1,-1,-1,1,-1,-1,-1,-1,2,3,4,-1, /* !',-. */
- 5,6,7,8,9,10,11,12,13,14,15,-1,-1,-1,-1,16, /* 0123456789:? */
- -1,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31, /* ABCDEFGHIJKLMNO */
- 32,33,34,35,36,37,38,39,40,41,42,-1,-1,-1,-1,-1, /* PQRSTUVWXYZ */
- -1,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31, /* abcdefghijklmno */
- 32,33,34,35,36,37,38,39,40,41,42,-1,-1,-1,-1,-1 /* pqrstuvwxyz */
-};
-
-void title_string(unsigned int y, unsigned int left, unsigned int right,
- char *string)
-{
- int i;
- unsigned int x;
-
- xdebug("title_string");
-
- y *= TILEY;
- left *= SCOREX;
- right *= SCOREX;
-
- x = (left + right - strlen(string) * MENUFONTX) / 2;
- if (x < left || x >= right)
- x = left;
-
- /* restore background graphic where text will be drawn */
- BlitBitmap(ttlBitmap, screenBitmap, ORIG_MENU_SX + left, ORIG_MENU_SY + y,
- right - left, MENUFONTY, left, y);
-
-#if 1
-#else
- if (ttlmaskBitmap)
- XSetClipMask(display, screenGC, ttlmaskBitmap);
-#endif
-
- for (i = 0; string[i] && x < right; i++)
- {
- int ch_pos, ch_x, ch_y;
-
- ch_pos = ttl_map[string[i] & 127];
-
- if (ch_pos == -1 || ch_pos > 22 * 2)
- continue; /* no graphic for this character */
-
- ch_x = (ch_pos % 22) * GFXMENUFONTX;
- ch_y = (ch_pos / 22 + 12) * TILEY;
-
-#if 1
- SetClipOrigin(ttlBitmap, ttlBitmap->stored_clip_gc,
- x - ORIG_MENU_SX - ch_x, y - ORIG_MENU_SY - ch_y);
-
- BlitBitmapMasked(ttlBitmap, screenBitmap, ch_x, ch_y, MENUFONTX, MENUFONTY,
- x - ORIG_MENU_SX, y - ORIG_MENU_SY);
-#else
- if (ttlmaskBitmap)
- XSetClipOrigin(display, screenGC, x - ch_x, y - ch_y);
-
- XCopyArea(display, ttlPixmap, screenPixmap, screenGC,
- ch_x, ch_y, MENUFONTX, MENUFONTY, x, y);
-#endif
-
- x += MENUFONTX;
- }
-
-#if 1
-#else
- XSetClipMask(display, screenGC, None);
-#endif
-}
-
-#endif