static int screentiles[MAX_PLAYFIELD_HEIGHT + 2][MAX_PLAYFIELD_WIDTH + 2];
static int crumbled_state[MAX_PLAYFIELD_HEIGHT + 2][MAX_PLAYFIELD_WIDTH + 2];
+int getFieldbufferOffsetX_EM()
+{
+ return screen_x % TILEX;
+}
+
+int getFieldbufferOffsetY_EM()
+{
+ return screen_y % TILEY;
+}
+
void BlitScreenToBitmap_EM(Bitmap *target_bitmap)
{
/* blit all (up to four) parts of the scroll buffer to the target bitmap */
int x = screen_x % (MAX_BUF_XSIZE * TILEX);
int y = screen_y % (MAX_BUF_YSIZE * TILEY);
- int sx, sy, sxsize, sysize;
int xsize = SXSIZE;
int ysize = SYSIZE;
int full_xsize = lev.width * TILEX;
int full_ysize = lev.height * TILEY;
-
- sxsize = (full_xsize < xsize ? full_xsize : xsize);
- sysize = (full_ysize < ysize ? full_ysize : ysize);
- sx = SX + (full_xsize < xsize ? (xsize - full_xsize) / 2 : 0);
- sy = SY + (full_ysize < ysize ? (ysize - full_ysize) / 2 : 0);
+ int sx = SX + (full_xsize < xsize ? (xsize - full_xsize) / 2 : 0);
+ int sy = SY + (full_ysize < ysize ? (ysize - full_ysize) / 2 : 0);
+ int sxsize = (full_xsize < xsize ? full_xsize : xsize);
+ int sysize = (full_ysize < ysize ? full_ysize : ysize);
if (x < 2 * TILEX && y < 2 * TILEY)
{
g = getObjectGraphic(x, y);
- crumbled_border_size = g->crumbled_border_size * TILESIZE_VAR / TILESIZE;
+ crumbled_border_size =
+ g->crumbled_border_size * TILESIZE_VAR / g->crumbled_tile_size;
for (i = 0; i < 4; i++)
{