boolean checkIfAllPlayersFitToScreen(void)
{
int sx1 = 0, sy1 = 0, sx2 = 0, sy2 = 0;
+ int scr_fieldx = getScreenFieldSizeX();
+ int scr_fieldy = getScreenFieldSizeY();
setMinimalPlayerBoundaries(&sx1, &sy1, &sx2, &sy2);
- return (sx2 - sx1 <= SCR_FIELDX * TILEX &&
- sy2 - sy1 <= SCR_FIELDY * TILEY);
+ return (sx2 - sx1 <= scr_fieldx * TILEX &&
+ sy2 - sy1 <= scr_fieldy * TILEY);
}
static void setScreenCenteredToAllPlayers(int *sx, int *sy)