if (!game.use_native_emc_graphics_engine)
for (y = 2; y < EM_MAX_CAVE_HEIGHT - 2; y++)
for (x = 2; x < EM_MAX_CAVE_WIDTH - 2; x++)
- SetGfxAnimation_EM(Draw[y][x], 7 - frame, x - 2, y - 2);
+ SetGfxAnimation_EM(&graphic_info_em_object[Draw[y][x]][frame],
+ Draw[y][x], 7 - frame, x - 2, y - 2);
for (y = top; y < top + MAX_BUF_YSIZE; y++)
{
redraw_screen_tile = (screentiles[sy][sx] != obj ||
crumbled_state[sy][sx] != crm);
+#if 0
/* !!! TEST ONLY -- CHANGE THIS !!! */
if (!game.use_native_emc_graphics_engine)
redraw_screen_tile = TRUE;
+#endif
/* only redraw screen tiles if they (or their crumbled state) changed */
if (redraw_screen_tile)