struct GraphicInfo_EM *g = &graphic_info_em_object[tile][frame];
if (!game.use_native_emc_graphics_engine)
- getGraphicSourceObjectExt_EM(tile, frame, &g->bitmap, &g->src_x, &g->src_y,
- &g->crumbled_bitmap,
- &g->crumbled_src_x, &g->crumbled_src_y,
- x - 2, y - 2);
+ getGraphicSourceObjectExt_EM(g, tile, 7 - frame, x - 2, y - 2);
+
return g;
}
struct GraphicInfo_EM *g = &graphic_info_em_player[player_nr][anim][frame];
if (!game.use_native_emc_graphics_engine)
- getGraphicSourcePlayerExt_EM(player_nr, anim, frame,
- &g->bitmap, &g->src_x, &g->src_y);
+ getGraphicSourcePlayerExt_EM(g, player_nr, anim, 7 - frame);
+
return g;
}
if (!game.use_native_emc_graphics_engine)
for (y = 2; y < EM_MAX_CAVE_HEIGHT - 2; y++)
for (x = 2; x < EM_MAX_CAVE_WIDTH - 2; x++)
- SetGfxAnimation_EM(Draw[y][x], frame, x - 2, y - 2);
+ SetGfxAnimation_EM(&graphic_info_em_object[Draw[y][x]][frame],
+ Draw[y][x], 7 - frame, x - 2, y - 2);
for (y = top; y < top + MAX_BUF_YSIZE; y++)
{
redraw_screen_tile = (screentiles[sy][sx] != obj ||
crumbled_state[sy][sx] != crm);
+#if 0
/* !!! TEST ONLY -- CHANGE THIS !!! */
if (!game.use_native_emc_graphics_engine)
redraw_screen_tile = TRUE;
+#endif
/* only redraw screen tiles if they (or their crumbled state) changed */
if (redraw_screen_tile)