version number set to 4.2.0.0
[rocksndiamonds.git] / src / game_em / graphics.c
index 363cb9af7eb08f31f4a67361ce5d84c214cf0dd7..19000a7de764047c836a1e6b2e943ccab698cf8a 100644 (file)
@@ -49,6 +49,8 @@ static int crumbled_state[MAX_PLAYFIELD_WIDTH + 2][MAX_PLAYFIELD_HEIGHT + 2];
 struct GraphicInfo_EM graphic_info_em_object[GAME_TILE_MAX][8];
 struct GraphicInfo_EM graphic_info_em_player[MAX_PLAYERS][PLY_MAX][8];
 
+static void setScreenCenteredToAllPlayers(int *, int *);
+
 int getFieldbufferOffsetX_EM(void)
 {
   return screen_x % TILEX;
@@ -368,7 +370,7 @@ static void animscreen(void)
  * handles transparency and movement
  */
 
-static void blitplayer(int nr)
+static void blitplayer_ext(int nr)
 {
   int x1, y1, x2, y2;
 
@@ -430,17 +432,46 @@ static void blitplayer(int nr)
   }
 }
 
+static void blitplayer(int nr)
+{
+  blitplayer_ext(nr);
+
+  /* check for wrap-around movement ... */
+  if (ply[nr].x < lev.left ||
+      ply[nr].x > lev.right - 1)
+  {
+    struct PLAYER ply_last = ply[nr];
+    int dx = ply[nr].x - ply[nr].prev_x;
+
+    ply[nr].x = (ply[nr].x < lev.left ? lev.right - 1 : lev.left);
+    ply[nr].prev_x = ply[nr].x - dx;
+
+    /* draw player entering playfield from the opposite side */
+    blitplayer_ext(nr);
+
+    /* ... but keep the old player position until game logic */
+    ply[nr] = ply_last;
+  }
+}
+
 void game_initscreen(void)
 {
-  int player_nr;
-  int x,y;
+  int x, y, sx, sy;
 
   frame = 1;
 
-  player_nr = (game.centered_player_nr != -1 ? game.centered_player_nr : 0);
+  if (game.centered_player_nr == -1)
+  {
+    setScreenCenteredToAllPlayers(&sx, &sy);
+  }
+  else
+  {
+    sx = PLAYER_SCREEN_X(game.centered_player_nr);
+    sy = PLAYER_SCREEN_Y(game.centered_player_nr);
+  }
 
-  screen_x = VALID_SCREEN_X(PLAYER_SCREEN_X(player_nr));
-  screen_y = VALID_SCREEN_Y(PLAYER_SCREEN_Y(player_nr));
+  screen_x = VALID_SCREEN_X(sx);
+  screen_y = VALID_SCREEN_Y(sy);
 
   for (y = 0; y < MAX_BUF_YSIZE; y++)
   {