* graphics manipulation crap
*/
-#include <X11/Xlib.h>
-#include <X11/Xutil.h>
-
#include "global.h"
#include "display.h"
#include "level.h"
-#include <stdio.h>
-
-
-#if defined(TARGET_X11)
-unsigned int frame; /* current frame */
-unsigned int screen_x; /* current scroll position */
+unsigned int frame; /* current screen frame */
+unsigned int screen_x; /* current scroll position */
unsigned int screen_y;
-static unsigned short screentiles[14][22]; /* tiles currently on screen */
-
-static unsigned int colours[8];
-static unsigned int colour_anim;
-
-static void xdebug(char *msg)
-{
-#if 0
- XSync(display, False);
- printf("EM DEBUG: %s\n", msg);
-#endif
-}
-
-static void colour_shuffle(void)
-{
- unsigned int i, j, k;
+/* tiles currently on screen */
+static unsigned int screentiles[MAX_BUF_YSIZE][MAX_BUF_XSIZE];
+static unsigned int crumbled_state[MAX_BUF_YSIZE][MAX_BUF_XSIZE];
- for (i = 0; i < 8; i++)
- colours[i] = i;
-
- for (i = 0; i < 8; i++)
- {
- Random = Random * 129 + 1;
- j = (Random >> 10) & 7;
- k = colours[i];
- colours[i] = colours[j];
- colours[j] = k;
- }
-}
/* copy the entire screen to the window at the scroll position
*
* perhaps use mit-shm to speed this up
*/
-void blitscreen(void)
-{
- unsigned int x = screen_x % (22 * TILEX);
- unsigned int y = screen_y % (14 * TILEY);
- xdebug("blitscreen");
+void BlitScreenToBitmap_EM(Bitmap *target_bitmap)
+{
+ unsigned int x = screen_x % (MAX_BUF_XSIZE * TILEX);
+ unsigned int y = screen_y % (MAX_BUF_YSIZE * TILEY);
if (x < 2 * TILEX && y < 2 * TILEY)
{
- BlitBitmap(screenBitmap, window, x, y,
- 20 * TILEX, 12 * TILEY, SX, SY);
+ BlitBitmap(screenBitmap, target_bitmap, x, y,
+ SCR_FIELDX * TILEX, SCR_FIELDY * TILEY, SX, SY);
}
else if (x < 2 * TILEX && y >= 2 * TILEY)
{
- BlitBitmap(screenBitmap, window, x, y,
- 20 * TILEX, 14 * TILEY - y, SX, SY);
- BlitBitmap(screenBitmap, window, x, 0,
- 20 * TILEX, y - 2 * TILEY, SX, SY + 14 * TILEY - y);
+ BlitBitmap(screenBitmap, target_bitmap, x, y,
+ SCR_FIELDX * TILEX, MAX_BUF_YSIZE * TILEY - y,
+ SX, SY);
+ BlitBitmap(screenBitmap, target_bitmap, x, 0,
+ SCR_FIELDX * TILEX, y - 2 * TILEY,
+ SX, SY + MAX_BUF_YSIZE * TILEY - y);
}
else if (x >= 2 * TILEX && y < 2 * TILEY)
{
- BlitBitmap(screenBitmap, window, x, y,
- 22 * TILEX - x, 12 * TILEY, SX, SY);
- BlitBitmap(screenBitmap, window, 0, y,
- x - 2 * TILEX, 12 * TILEY, SX + 22 * TILEX - x, SY);
+ BlitBitmap(screenBitmap, target_bitmap, x, y,
+ MAX_BUF_XSIZE * TILEX - x, SCR_FIELDY * TILEY,
+ SX, SY);
+ BlitBitmap(screenBitmap, target_bitmap, 0, y,
+ x - 2 * TILEX, SCR_FIELDY * TILEY,
+ SX + MAX_BUF_XSIZE * TILEX - x, SY);
}
else
{
- BlitBitmap(screenBitmap, window, x, y,
- 22 * TILEX - x, 14 * TILEY - y, SX, SY);
- BlitBitmap(screenBitmap, window, 0, y,
- x - 2 * TILEX, 14 * TILEY - y, SX + 22 * TILEX - x, SY);
- BlitBitmap(screenBitmap, window, x, 0,
- 22 * TILEX - x, y - 2 * TILEY, SX, SY + 14 * TILEY - y);
- BlitBitmap(screenBitmap, window, 0, 0,
+ BlitBitmap(screenBitmap, target_bitmap, x, y,
+ MAX_BUF_XSIZE * TILEX - x, MAX_BUF_YSIZE * TILEY - y,
+ SX, SY);
+ BlitBitmap(screenBitmap, target_bitmap, 0, y,
+ x - 2 * TILEX, MAX_BUF_YSIZE * TILEY - y,
+ SX + MAX_BUF_XSIZE * TILEX - x, SY);
+ BlitBitmap(screenBitmap, target_bitmap, x, 0,
+ MAX_BUF_XSIZE * TILEX - x, y - 2 * TILEY,
+ SX, SY + MAX_BUF_YSIZE * TILEY - y);
+ BlitBitmap(screenBitmap, target_bitmap, 0, 0,
x - 2 * TILEX, y - 2 * TILEY,
- SX + 22 * TILEX - x, SY + 14 * TILEY - y);
+ SX + MAX_BUF_XSIZE * TILEX - x, SY + MAX_BUF_YSIZE * TILEY - y);
+ }
+}
+
+void blitscreen(void)
+{
+ BlitScreenToBitmap_EM(window);
+}
+
+static void DrawLevelField_EM(int x, int y, int sx, int sy,
+ boolean draw_masked)
+{
+ int tile = Draw[y][x];
+ struct GraphicInfo_EM *g = &graphic_info_em_object[tile][frame];
+ int src_x = g->src_x + g->src_offset_x;
+ int src_y = g->src_y + g->src_offset_y;
+ int dst_x = sx * TILEX + g->dst_offset_x;
+ int dst_y = sy * TILEY + g->dst_offset_y;
+ int width = g->width;
+ int height = g->height;
+
+ if (draw_masked)
+ {
+ if (width > 0 && height > 0)
+ {
+ SetClipOrigin(g->bitmap, g->bitmap->stored_clip_gc,
+ dst_x - src_x, dst_y - src_y);
+ BlitBitmapMasked(g->bitmap, screenBitmap,
+ src_x, src_y, width, height, dst_x, dst_y);
+ }
+ }
+ else
+ {
+ if ((width != TILEX || height != TILEY) && !g->preserve_background)
+ ClearRectangle(screenBitmap, sx * TILEX, sy * TILEY, TILEX, TILEY);
+
+ if (width > 0 && height > 0)
+ BlitBitmap(g->bitmap, screenBitmap,
+ src_x, src_y, width, height, dst_x, dst_y);
+ }
+}
+
+static void DrawLevelFieldCrumbled_EM(int x, int y, int sx, int sy,
+ int crm, boolean draw_masked)
+{
+ int tile = Draw[y][x];
+ struct GraphicInfo_EM *g = &graphic_info_em_object[tile][frame];
+ unsigned int i;
+
+ if (crm == 0) /* no crumbled edges for this tile */
+ return;
+
+ for (i = 0; i < 4; i++)
+ {
+ if (crm & (1 << i))
+ {
+ int width, height, cx, cy;
+
+ if (i == 1 || i == 2)
+ {
+ width = g->crumbled_border_size;
+ height = TILEY;
+ cx = (i == 2 ? TILEX - g->crumbled_border_size : 0);
+ cy = 0;
+ }
+ else
+ {
+ width = TILEX;
+ height = g->crumbled_border_size;
+ cx = 0;
+ cy = (i == 3 ? TILEY - g->crumbled_border_size : 0);
+ }
+
+ if (width > 0 && height > 0)
+ {
+ int src_x = g->crumbled_src_x + cx;
+ int src_y = g->crumbled_src_y + cy;
+ int dst_x = sx * TILEX + cx;
+ int dst_y = sy * TILEY + cy;
+
+ if (draw_masked)
+ {
+ SetClipOrigin(g->crumbled_bitmap, g->crumbled_bitmap->stored_clip_gc,
+ dst_x - src_x, dst_y - src_y);
+ BlitBitmapMasked(g->crumbled_bitmap, screenBitmap,
+ src_x, src_y, width, height, dst_x, dst_y);
+ }
+ else
+ BlitBitmap(g->crumbled_bitmap, screenBitmap,
+ src_x, src_y, width, height, dst_x, dst_y);
+ }
+ }
}
+}
+
+static void DrawLevelPlayer_EM(int x1, int y1, int player_nr, int anim,
+ boolean draw_masked)
+{
+ struct GraphicInfo_EM *g = &graphic_info_em_player[player_nr][anim][frame];
- BlitBitmap(scoreBitmap, window, 0, 0,
- 20 * TILEX, SCOREY, SX, SY + 12 * TILEY);
- XFlush(display);
+ int src_x = g->src_x, src_y = g->src_y;
+ int dst_x, dst_y;
- xdebug("blitscreen - done");
+ if (draw_masked)
+ {
+ /* draw the player to current location */
+ dst_x = x1;
+ dst_y = y1;
+ SetClipOrigin(g->bitmap, g->bitmap->stored_clip_gc,
+ dst_x - src_x, dst_y - src_y);
+ BlitBitmapMasked(g->bitmap, screenBitmap,
+ src_x, src_y, TILEX, TILEY, dst_x, dst_y);
+
+ /* draw the player to opposite wrap-around column */
+ dst_x = x1 - MAX_BUF_XSIZE * TILEX;
+ dst_y = y1;
+ SetClipOrigin(g->bitmap, g->bitmap->stored_clip_gc,
+ dst_x - src_x, dst_y - src_y);
+ BlitBitmapMasked(g->bitmap, screenBitmap,
+ g->src_x, g->src_y, TILEX, TILEY, dst_x, dst_y);
+
+ /* draw the player to opposite wrap-around row */
+ dst_x = x1;
+ dst_y = y1 - MAX_BUF_YSIZE * TILEY;
+ SetClipOrigin(g->bitmap, g->bitmap->stored_clip_gc,
+ dst_x - src_x, dst_y - src_y);
+ BlitBitmapMasked(g->bitmap, screenBitmap,
+ g->src_x, g->src_y, TILEX, TILEY, dst_x, dst_y);
+ }
+ else
+ {
+ /* draw the player to current location */
+ dst_x = x1;
+ dst_y = y1;
+ BlitBitmap(g->bitmap, screenBitmap,
+ g->src_x, g->src_y, TILEX, TILEY, dst_x, dst_y);
+
+ /* draw the player to opposite wrap-around column */
+ dst_x = x1 - MAX_BUF_XSIZE * TILEX;
+ dst_y = y1;
+ BlitBitmap(g->bitmap, screenBitmap,
+ g->src_x, g->src_y, TILEX, TILEY, dst_x, dst_y);
+
+ /* draw the player to opposite wrap-around row */
+ dst_x = x1;
+ dst_y = y1 - MAX_BUF_YSIZE * TILEY;
+ BlitBitmap(g->bitmap, screenBitmap,
+ g->src_x, g->src_y, TILEX, TILEY, dst_x, dst_y);
+ }
}
/* draw differences between game tiles and screen tiles
*
* perhaps use mit-shm to speed this up
*/
+
static void animscreen(void)
{
- unsigned int x, y, dx, dy;
- unsigned short obj;
+ unsigned int x, y, i;
unsigned int left = screen_x / TILEX;
unsigned int top = screen_y / TILEY;
+ static int xy[4][2] =
+ {
+ { 0, -1 },
+ { -1, 0 },
+ { +1, 0 },
+ { 0, +1 }
+ };
- xdebug("animscreen");
-
- for (y = top; y < top + 14; y++)
+ for (y = top; y < top + MAX_BUF_YSIZE; y++)
{
- dy = y % 14;
- for (x = left; x < left + 22; x++)
+ for (x = left; x < left + MAX_BUF_XSIZE; x++)
{
- dx = x % 22;
- obj = map_obj[frame][Draw[y][x]];
+ int sx = x % MAX_BUF_XSIZE;
+ int sy = y % MAX_BUF_YSIZE;
+ int tile = Draw[y][x];
+ struct GraphicInfo_EM *g = &graphic_info_em_object[tile][frame];
+ unsigned int obj = g->unique_identifier;
+ unsigned int crm = 0;
+
+ /* re-calculate crumbled state of this tile */
+ if (g->has_crumbled_graphics)
+ {
+ for (i = 0; i < 4; i++)
+ {
+ int xx = x + xy[i][0];
+ int yy = y + xy[i][1];
+ int tile_next;
+
+ if (xx < 0 || xx >= EM_MAX_CAVE_WIDTH ||
+ yy < 0 || yy >= EM_MAX_CAVE_HEIGHT)
+ continue;
- if (screentiles[dy][dx] != obj)
+ tile_next = Draw[yy][xx];
+
+ if (!graphic_info_em_object[tile_next][frame].has_crumbled_graphics)
+ crm |= (1 << i);
+ }
+ }
+
+ /* only redraw screen tiles if they (or their crumbled state) changed */
+ if (screentiles[sy][sx] != obj || crumbled_state[sy][sx] != crm)
{
- screentiles[dy][dx] = obj;
- BlitBitmap(objBitmap, screenBitmap,
- (obj / 512) * TILEX, (obj % 512) * TILEY / 16,
- TILEX, TILEY, dx * TILEX, dy * TILEY);
+ DrawLevelField_EM(x, y, sx, sy, FALSE);
+ DrawLevelFieldCrumbled_EM(x, y, sx, sy, crm, FALSE);
+
+ screentiles[sy][sx] = obj;
+ crumbled_state[sy][sx] = crm;
}
}
}
}
+
/* blit players to the screen
*
* handles transparency and movement
*/
+
static void blitplayer(struct PLAYER *ply)
{
- unsigned int x, y, dx, dy;
- unsigned short obj, spr;
+ unsigned int x1, y1, x2, y2;
+
+ if (!ply->alive)
+ return;
- xdebug("blitplayer");
+ /* x1/y1 are left/top and x2/y2 are right/down part of the player movement */
+ x1 = (frame * ply->oldx + (8 - frame) * ply->x) * TILEX / 8;
+ y1 = (frame * ply->oldy + (8 - frame) * ply->y) * TILEY / 8;
+ x2 = x1 + TILEX - 1;
+ y2 = y1 + TILEY - 1;
- if (ply->alive)
+ if ((unsigned int)(x2 - screen_x) < ((MAX_BUF_XSIZE - 1) * TILEX - 1) &&
+ (unsigned int)(y2 - screen_y) < ((MAX_BUF_YSIZE - 1) * TILEY - 1))
{
- x = (frame * ply->oldx + (8 - frame) * ply->x) * TILEX / 8;
- y = (frame * ply->oldy + (8 - frame) * ply->y) * TILEY / 8;
- dx = x + TILEX - 1;
- dy = y + TILEY - 1;
+ /* some casts to "int" are needed because of negative calculation values */
+ int dx = (int)ply->x - (int)ply->oldx;
+ int dy = (int)ply->y - (int)ply->oldy;
+ int old_x = (int)ply->oldx + (7 - (int)frame) * dx / 8;
+ int old_y = (int)ply->oldy + (7 - (int)frame) * dy / 8;
+ int new_x = old_x + SIGN(dx);
+ int new_y = old_y + SIGN(dy);
+ int old_sx = old_x % MAX_BUF_XSIZE;
+ int old_sy = old_y % MAX_BUF_XSIZE;
+ int new_sx = new_x % MAX_BUF_XSIZE;
+ int new_sy = new_y % MAX_BUF_XSIZE;
+#if 0
+ int old_crm = crumbled_state[old_sy][old_sx];
+#endif
+ int new_crm = crumbled_state[new_sy][new_sx];
+
+ /* only diggable elements can be crumbled in the classic EM engine */
+ boolean player_is_digging = (new_crm != 0);
+
+ x1 %= MAX_BUF_XSIZE * TILEX;
+ y1 %= MAX_BUF_YSIZE * TILEY;
+ x2 %= MAX_BUF_XSIZE * TILEX;
+ y2 %= MAX_BUF_YSIZE * TILEY;
- if ((unsigned int)(dx - screen_x) < (21 * TILEX - 1) &&
- (unsigned int)(dy - screen_y) < (13 * TILEY - 1))
+ if (player_is_digging)
{
- spr = map_spr[ply->num][frame][ply->anim];
- x %= 22 * TILEX;
- y %= 14 * TILEY;
- dx %= 22 * TILEX;
- dy %= 14 * TILEY;
+#if 0
+ /* draw the field the player is moving from (under the player) */
+ DrawLevelField_EM(old_x, old_y, old_sx, old_sy, FALSE);
+ DrawLevelFieldCrumbled_EM(old_x, old_y, old_sx, old_sy, old_crm, FALSE);
+#endif
- if (objmaskBitmap)
- {
- obj = screentiles[y / TILEY][x / TILEX];
- XCopyArea(display, objmaskBitmap, spriteBitmap, spriteGC,
- (obj / 512) * TILEX, (obj % 512) * TILEY / 16, TILEX, TILEY,
- -(x % TILEX), -(y % TILEY));
-
- obj = screentiles[dy / TILEY][dx / TILEX];
- XCopyArea(display, objmaskBitmap, spriteBitmap, spriteGC,
- (obj / 512) * TILEX, (obj % 512) * TILEY / 16, TILEX, TILEY,
- (22 * TILEX - x) % TILEX, (14 * TILEY - y) % TILEY);
- }
- else if (sprmaskBitmap)
- {
- XCopyArea(display, sprmaskBitmap, spriteBitmap, spriteGC,
- (spr / 8) * TILEX, (spr % 8) * TILEY, TILEX, TILEY, 0, 0);
- }
- else
- {
- XFillRectangle(display, spriteBitmap, spriteGC, 0, 0, TILEX, TILEY);
- }
+ /* draw the field the player is moving to (under the player) */
+ DrawLevelField_EM(new_x, new_y, new_sx, new_sy, FALSE);
+ DrawLevelFieldCrumbled_EM(new_x, new_y, new_sx, new_sy, new_crm, FALSE);
+
+ /* draw the player (masked) over the element he is just digging away */
+ DrawLevelPlayer_EM(x1, y1, ply->num, ply->anim, TRUE);
- screentiles[y / TILEY][x / TILEX] = -1; /* mark screen as dirty */
- screentiles[dy / TILEY][dx / TILEX] = -1;
-
- XSetClipMask(display, screenGC, spriteBitmap);
- XSetClipOrigin(display, screenGC, x, y);
- XCopyArea(display, sprPixmap, screenPixmap, screenGC,
- (spr / 8) * TILEX, (spr % 8) * TILEY, TILEX, TILEY,
- x, y);
- XSetClipOrigin(display, screenGC, x - 22 * TILEX, y);
- XCopyArea(display, sprPixmap, screenPixmap, screenGC,
- (spr / 8) * TILEX, (spr % 8) * TILEY, TILEX, TILEY,
- x - 22 * TILEX, y);
- XSetClipOrigin(display, screenGC, x, y - 14 * TILEY);
- XCopyArea(display, sprPixmap, screenPixmap, screenGC,
- (spr / 8) * TILEX, (spr % 8) * TILEY, TILEX, TILEY,
- x, y - 14 * TILEY);
- XSetClipMask(display, screenGC, None);
+#if 1
+ /* draw the field the player is moving from (masked over the player) */
+ DrawLevelField_EM(old_x, old_y, old_sx, old_sy, TRUE);
+#endif
}
+ else
+ {
+ /* draw the player under the element which is on the same field */
+ DrawLevelPlayer_EM(x1, y1, ply->num, ply->anim, FALSE);
+
+ /* draw the field the player is moving from (masked over the player) */
+ DrawLevelField_EM(old_x, old_y, old_sx, old_sy, TRUE);
+
+ /* draw the field the player is moving to (masked over the player) */
+ DrawLevelField_EM(new_x, new_y, new_sx, new_sy, TRUE);
+ }
+
+ /* mark screen tiles as dirty */
+ screentiles[old_sy][old_sx] = -1;
+ screentiles[new_sy][new_sx] = -1;
}
}
{
unsigned int x,y;
- xdebug("game_initscreen");
-
frame = 6;
screen_x = 0;
screen_y = 0;
- for (y = 0; y < 14; y++)
- for (x = 0; x < 22; x++)
- screentiles[y][x] = -1;
-
- colour_shuffle();
- colours[0] += 16;
- colours[1] += 16;
- colours[2] += 16;
- colour_anim = 0;
-
- ClearRectangle(scoreBitmap, 0, 0, 20 * TILEX, SCOREY);
- BlitBitmap(botBitmap, scoreBitmap,
- 11 * SCOREX, colours[0] * SCOREY, 3 * SCOREX, SCOREY,
- 1 * SCOREX, 0); /* 0-63 time */
- BlitBitmap(botBitmap, scoreBitmap,
- 18 * SCOREX, colours[0] * SCOREY, 6 * SCOREX, SCOREY,
- 15 * SCOREX, 0); /* 112-207 diamonds */
- BlitBitmap(botBitmap, scoreBitmap,
- 14 * SCOREX, colours[0] * SCOREY, 4 * SCOREX, SCOREY,
- 32 * SCOREX, 0); /* 256-319 score */
-}
-
-void game_blitscore(void)
-{
- unsigned int i;
-
- xdebug("game_blitscore");
-
- i = (lev.time + 4) / 5;
- BlitBitmap(botBitmap, scoreBitmap,
- (i % 10) * SCOREX, colours[1] * SCOREY, SCOREX, SCOREY,
- 7 * SCOREX, 0); i /= 10;
- BlitBitmap(botBitmap, scoreBitmap,
- (i % 10) * SCOREX, colours[1] * SCOREY, SCOREX, SCOREY,
- 6 * SCOREX, 0); i /= 10;
- BlitBitmap(botBitmap, scoreBitmap,
- (i % 10) * SCOREX, colours[1] * SCOREY, SCOREX, SCOREY,
- 5 * SCOREX, 0); i /= 10;
- BlitBitmap(botBitmap, scoreBitmap,
- (i % 10) * SCOREX, colours[1] * SCOREY, SCOREX, SCOREY,
- 4 * SCOREX, 0);
-
- i = lev.score;
- BlitBitmap(botBitmap, scoreBitmap,
- (i % 10) * SCOREX, colours[1] * SCOREY, SCOREX, SCOREY,
- 39 * SCOREX, 0); i /= 10;
- BlitBitmap(botBitmap, scoreBitmap,
- (i % 10) * SCOREX, colours[1] * SCOREY, SCOREX, SCOREY,
- 38 * SCOREX, 0); i /= 10;
- BlitBitmap(botBitmap, scoreBitmap,
- (i % 10) * SCOREX, colours[1] * SCOREY, SCOREX, SCOREY,
- 37 * SCOREX, 0); i /= 10;
- BlitBitmap(botBitmap, scoreBitmap,
- (i % 10) * SCOREX, colours[1] * SCOREY, SCOREX, SCOREY,
- 36 * SCOREX, 0);
-
- if (lev.home == 0)
+ for (y = 0; y < MAX_BUF_YSIZE; y++)
{
- BlitBitmap(botBitmap, scoreBitmap,
- 12 * SCOREX, 24 * SCOREY, 12 * SCOREX, SCOREY,
- 14 * SCOREX, 0); /* relax */
-
- goto done;
- }
-
- if (ply1.alive + ply2.alive >= lev.home && lev.required == 0)
- {
- BlitBitmap(botBitmap, scoreBitmap,
- 24 * SCOREX, colours[2] * SCOREY, 12 * SCOREX, SCOREY,
- 14 * SCOREX, 0); /* find the exit */
-
- goto done;
- }
-
- if (ply1.alive + ply2.alive < lev.home)
- {
- if (++colour_anim > 11)
- colour_anim = 0;
-
- if (colour_anim < 6)
+ for (x = 0; x < MAX_BUF_XSIZE; x++)
{
- BlitBitmap(botBitmap, scoreBitmap,
- 0, 24 * SCOREY, 12 * SCOREX, SCOREY,
- 14 * SCOREX, 0); /* forget it */
-
- goto done;
+ screentiles[y][x] = -1;
+ crumbled_state[y][x] = 0;
}
-
- BlitBitmap(botBitmap, scoreBitmap,
- 18 * SCOREX, colours[0] * SCOREY, 6 * SCOREX, SCOREY,
- 15 * SCOREX, 0); /* diamonds */
}
- i = lev.required;
- BlitBitmap(botBitmap, scoreBitmap,
- (i % 10) * SCOREX, colours[1] * SCOREY, SCOREX, SCOREY,
- 24 * SCOREX, 0); i /= 10;
- BlitBitmap(botBitmap, scoreBitmap,
- (i % 10) * SCOREX, colours[1] * SCOREY, SCOREX, SCOREY,
- 23 * SCOREX, 0); i /= 10;
- BlitBitmap(botBitmap, scoreBitmap,
- (i % 10) * SCOREX, colours[1] * SCOREY, SCOREX, SCOREY,
- 22 * SCOREX, 0); i /= 10;
- BlitBitmap(botBitmap, scoreBitmap,
- (i % 10) * SCOREX, colours[1] * SCOREY, SCOREX, SCOREY,
- 21 * SCOREX, 0);
-
- done:
+#if 1
+ DrawAllGameValues(lev.required, ply1.dynamite, lev.score,
+ lev.time, ply1.keys | ply2.keys);
+#else
+ DrawAllGameValues(lev.required, ply1.dynamite, lev.score,
+ DISPLAY_TIME(lev.time + 4), ply1.keys | ply2.keys);
+#endif
}
-void game_animscreen(void)
+void RedrawPlayfield_EM()
{
unsigned int x,y;
- xdebug("game_animscreen");
-
x = (frame * ply1.oldx + (8 - frame) * ply1.x) * TILEX / 8
- + (19 * TILEX) / 2;
+ + ((SCR_FIELDX - 1) * TILEX) / 2;
y = (frame * ply1.oldy + (8 - frame) * ply1.y) * TILEY / 8
- + (11 * TILEY) / 2;
+ + ((SCR_FIELDY - 1) * TILEY) / 2;
if (x > lev.width * TILEX)
x = lev.width * TILEX;
if (y > lev.height * TILEY)
y = lev.height * TILEY;
- if (x < 20 * TILEX)
- x = 20 * TILEY;
- if (y < 12 * TILEY)
- y = 12 * TILEY;
- screen_x = x - 19 * TILEX;
- screen_y = y - 11 * TILEY;
+ if (x < SCR_FIELDX * TILEX)
+ x = SCR_FIELDX * TILEY;
+ if (y < SCR_FIELDY * TILEY)
+ y = SCR_FIELDY * TILEY;
+
+ screen_x = x - (SCR_FIELDX - 1) * TILEX;
+ screen_y = y - (SCR_FIELDY - 1) * TILEY;
animscreen();
blitplayer(&ply1);
blitplayer(&ply2);
blitscreen();
- XFlush(display);
-
- Random = Random * 129 + 1;
-}
-
-void title_initscreen(void)
-{
- xdebug("title_initscreen");
-
- screen_x = 0;
- screen_y = 0;
-
- colour_shuffle();
- colours[1] += 8;
- colour_anim = 0;
-
- XCopyArea(display, ttlPixmap, screenPixmap, screenGC,
- 0, 0, 20 * TILEX, 12 * TILEY, 0, 0);
-
- if (botmaskBitmap)
- {
- XCopyArea(display, botPixmap, scorePixmap, scoreGC,
- 0, colours[1] * SCOREY, 20 * TILEX, SCOREY, 0, 0);
- XSetClipMask(display, scoreGC, botmaskBitmap);
- XSetClipOrigin(display, scoreGC, 0, 0 - colours[0] * SCOREY);
- }
-
- XCopyArea(display, botPixmap, scorePixmap, scoreGC,
- 0, colours[0] * SCOREY, 20 * TILEX, SCOREY, 0, 0);
-
- if (botmaskBitmap)
- XSetClipMask(display, scoreGC, None);
+ FlushDisplay();
}
-void title_blitscore(void)
-{
- unsigned int x, y, i;
-
- xdebug("title_blitscore");
-
- if (++colour_anim > 30)
- colour_anim = 0;
-
- i = colour_anim >= 16 ? 31 - colour_anim : colour_anim;
- x = (i / 8 + 18) * 2 * SCOREX;
- y = (i % 8 + 16) * SCOREY;
-
- if (botmaskBitmap)
- {
- XCopyArea(display, botPixmap, scorePixmap, scoreGC,
- 32 * SCOREX, colours[1] * SCOREY, 2 * SCOREX, SCOREY,
- 32 * SCOREX, 0);
- XSetClipMask(display, scoreGC, botmaskBitmap);
- XSetClipOrigin(display, scoreGC, 32 * SCOREX - x, 0 - y);
- }
-
- XCopyArea(display, botPixmap, scorePixmap, scoreGC,
- x, y, 2 * SCOREX, SCOREY, 32 * SCOREX, 0);
-
- if (botmaskBitmap)
- XSetClipMask(display, scoreGC, None);
-}
-
-void title_blitants(unsigned int y)
+void game_animscreen(void)
{
- static const char ants_dashes[2] = { 8, 7 };
-
- xdebug("title_blitants");
-
- XSetDashes(display, antsGC, colour_anim, ants_dashes, 2);
- XDrawRectangle(display, screenPixmap, antsGC,
- 0, y * TILEY, 20 * TILEX - 1, TILEY - 1);
+ RedrawPlayfield_EM();
}
-void title_animscreen(void)
+void DrawGameDoorValues_EM()
{
- blitscreen();
- XFlush(display);
-
- Random = Random * 129 + 1;
-}
-
-static int ttl_map[] =
-{
- -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,
- -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,
- -1,0,-1,-1,-1,-1,-1,1,-1,-1,-1,-1,2,3,4,-1, /* !',-. */
- 5,6,7,8,9,10,11,12,13,14,15,-1,-1,-1,-1,16, /* 0123456789:? */
- -1,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31, /* ABCDEFGHIJKLMNO */
- 32,33,34,35,36,37,38,39,40,41,42,-1,-1,-1,-1,-1, /* PQRSTUVWXYZ */
- -1,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31, /* abcdefghijklmno */
- 32,33,34,35,36,37,38,39,40,41,42,-1,-1,-1,-1,-1 /* pqrstuvwxyz */
-};
-
-void title_string(unsigned int y, unsigned int left, unsigned int right,
- char *string)
-{
- int i;
- unsigned int x;
-
- xdebug("title_string");
-
- y *= TILEY;
- left *= SCOREX;
- right *= SCOREX;
-
- x = (left + right - strlen(string) * MENUFONTX) / 2;
- if (x < left || x >= right) x = left;
-
- /* restore background graphic where text will be drawn */
- BlitBitmap(ttlBitmap, screenBitmap,
- left, y, right - left, MENUFONTY, left, y);
-
-#if 1
-#else
- if (ttlmaskBitmap)
- XSetClipMask(display, screenGC, ttlmaskBitmap);
-#endif
-
- for (i = 0; string[i] && x < right; i++)
- {
- int ch_pos, ch_x, ch_y;
-
- ch_pos = ttl_map[string[i] & 127];
-
- if (ch_pos == -1 || ch_pos > 22 * 2)
- continue; /* no graphic for this character */
-
- ch_x = (ch_pos % 22) * GFXMENUFONTX;
- ch_y = (ch_pos / 22 + 12) * TILEY;
-
#if 1
- SetClipOrigin(ttlBitmap, ttlBitmap->stored_clip_gc,
- x - ch_x, y - ch_y);
-
- BlitBitmapMasked(ttlBitmap, screenBitmap,
- ch_x, ch_y, MENUFONTX, MENUFONTY, x, y);
+ DrawAllGameValues(lev.required, ply1.dynamite, lev.score,
+ lev.time, ply1.keys | ply2.keys);
#else
- if (ttlmaskBitmap)
- XSetClipOrigin(display, screenGC, x - ch_x, y - ch_y);
-
- XCopyArea(display, ttlPixmap, screenPixmap, screenGC,
- ch_x, ch_y, MENUFONTX, MENUFONTY, x, y);
-#endif
-
- x += MENUFONTX;
- }
-
-#if 1
-#else
- XSetClipMask(display, screenGC, None);
+ DrawAllGameValues(lev.required, ply1.dynamite, lev.score,
+ DISPLAY_TIME(lev.time), ply1.keys | ply2.keys);
#endif
}
-
-#endif