extern char *progname;
extern char *arg_basedir;
-#if 0
-extern int TILEX, TILEY;
-#endif
-
extern int frame;
extern short ulaw_to_linear[256];
int open_all(void);
void close_all(void);
-#if 1
void readjoy(byte, struct PLAYER *);
-#else
-void readjoy(byte);
-#endif
void input_eventloop(void);
-void blitscreen(void);
void game_initscreen(void);
-void game_animscreen(void);
-
-void DrawGameDoorValues_EM();
void play_sound(int, int, int);
void sound_play(void);