/* all global function prototypes */
-int open_all(void);
-void close_all(void);
-
void readjoy(byte, struct PLAYER *);
+void tab_generate(void);
+
void game_initscreen(void);
-void game_init_vars(void);
+void game_init_random(void);
+void game_init_cave_buffers(void);
void play_sound(int, int, int);
void play_element_sound(int, int, int, int);