/* global function prototypes */
-void readjoy(byte, struct PLAYER *);
-
void game_initscreen(void);
void game_init_random(void);
void game_init_cave_buffers(void);
void play_sound(int, int, int);
void play_element_sound(int, int, int, int);
-void logic_players(void);
-void logic_objects(void);
-void logic_globals(void);
+boolean logic_check_wrap(void);
+void logic_move(void);
+void logic_init(void);
+void logic(void);
int cleanup_em_level(unsigned char *, int, char *);
void convert_em_level(unsigned char *, int);