#ifndef GLOBAL_H
#define GLOBAL_H
-#include "game_em.h"
+#include "main_em.h"
#define EM_GFX_DIR "graphics.EM"
#define EM_SND_DIR "sounds.EM"
extern char *progname;
extern char *arg_basedir;
-extern unsigned int frame;
+#if 0
+extern int TILEX, TILEY;
+#endif
+
+extern int frame;
extern short ulaw_to_linear[256];
extern unsigned char linear_to_ulaw[65536];
int open_all(void);
void close_all(void);
+#if 1
+void readjoy(byte, struct PLAYER *);
+#else
void readjoy(byte);
+#endif
void input_eventloop(void);
void blitscreen(void);
void game_initscreen(void);
void game_animscreen(void);
+void DrawGameDoorValues_EM();
+
void play_sound(int, int, int);
void sound_play(void);
int cave_convert(char *);
-boolean LoadNativeLevel_EM(char *);
void game_init_vars(void);
void game_play_init(int, char *);
void synchro_2(void);
void synchro_3(void);
-boolean cleanup_em_level(unsigned char *src, int *length);
-void convert_em_level(unsigned char *src);
-void prepare_em_level(void);
+int cleanup_em_level(unsigned char *, int, char *);
+void convert_em_level(unsigned char *, int);
+void prepare_em_level(void);
int sound_thread(void);
-int read_sample(char *name, short **data, long *length);
+int read_sample(char *, short **, int *);
void read_cave_list(void);
void free_cave_list(void);