extern char *progname;
extern char *arg_basedir;
-extern unsigned int frame;
+#if 0
+extern int TILEX, TILEY;
+#endif
+
+extern int frame;
extern short ulaw_to_linear[256];
extern unsigned char linear_to_ulaw[65536];
void close_all(void);
#if 1
-void readjoy(byte, int);
+void readjoy(byte, struct PLAYER *);
#else
void readjoy(byte);
#endif
void sound_play(void);
int cave_convert(char *);
-boolean LoadNativeLevel_EM(char *);
void game_init_vars(void);
void game_play_init(int, char *);
void synchro_2(void);
void synchro_3(void);
-int cleanup_em_level(unsigned char *, int);
+int cleanup_em_level(unsigned char *, int, char *);
void convert_em_level(unsigned char *, int);
void prepare_em_level(void);
int sound_thread(void);
-int read_sample(char *, short **, long *);
+int read_sample(char *, short **, int *);
void read_cave_list(void);
void free_cave_list(void);