extern char *progname;
extern char *arg_basedir;
+#if 0
+extern int TILEX, TILEY;
+#endif
+
extern int frame;
extern short ulaw_to_linear[256];
void sound_play(void);
int cave_convert(char *);
-boolean LoadNativeLevel_EM(char *);
void game_init_vars(void);
void game_play_init(int, char *);
void prepare_em_level(void);
int sound_thread(void);
-int read_sample(char *, short **, long *);
+int read_sample(char *, short **, int *);
void read_cave_list(void);
void free_cave_list(void);