#include "../libgame/libgame.h"
extern void SetBitmaps_EM(Bitmap **);
+extern void UpdateEngineValues(int, int);
extern void DrawGameDoorValues_EM(int, int, int, int);
extern int getGameFrameDelay_EM(int);
+extern void PlayLevelSound_EM(int, int, int, int);
+extern void InitGraphicInfo_EM(void);
/* ========================================================================= */
#include "main_em.h"
extern struct LevelInfo_EM native_em_level;
+extern struct GraphicInfo_EM graphic_info_em[][8];
extern void em_open_all();
extern void em_close_all();
extern void InitGameEngine_EM();
extern void GameActions_EM(byte);
-boolean LoadNativeLevel_EM(char *);
+extern unsigned int InitEngineRND_EM(long);
+
+extern void setLevelInfoToDefaults_EM();
+extern boolean LoadNativeLevel_EM(char *);
#endif /* GAME_EM_H */