#include "main_em.h"
+extern struct GlobalInfo_EM global_em_info;
extern struct LevelInfo_EM native_em_level;
extern struct GraphicInfo_EM graphic_info_em_object[TILE_MAX][8];
-extern struct GraphicInfo_EM graphic_info_em_player[2][SPR_MAX][8];
+extern struct GraphicInfo_EM graphic_info_em_player[MAX_PLAYERS][SPR_MAX][8];
extern void em_open_all();
extern void em_close_all();
extern void InitGameEngine_EM();
+#if 1
+extern void GameActions_EM(byte *);
+#else
extern void GameActions_EM(byte);
+#endif
extern unsigned int InitEngineRND_EM(long);
extern void setLevelInfoToDefaults_EM();
extern boolean LoadNativeLevel_EM(char *);
+extern void BlitScreenToBitmap_EM(Bitmap *);
+extern void RedrawPlayfield_EM();
+extern void DrawGameDoorValues_EM();
#endif /* GAME_EM_H */