extern void SetBitmaps_EM(Bitmap **);
extern void DrawGameDoorValues_EM(int, int, int, int);
+extern int getGameFrameDelay_EM(int);
+extern void PlayLevelSound_EM(int, int, int, int);
/* ========================================================================= */
#include "main_em.h"
+extern struct LevelInfo_EM native_em_level;
+
extern void em_open_all();
extern void em_close_all();
-extern int em_main_init_game(int, char *);
-extern int em_main_handle_game(byte);
+extern void InitGameEngine_EM();
+extern void GameActions_EM(byte);
boolean LoadNativeLevel_EM(char *);