#define GAME_EM_VERSION_1_0_0
+
+/* ========================================================================= */
+/* functions and definitions imported from main program to game_em */
+/* ========================================================================= */
+
+#include "../libgame/libgame.h"
+
+extern void SetBitmaps_EM(Bitmap **);
+extern void DrawGameDoorValues_EM(int, int, int, int);
+extern int getGameFrameDelay_EM(int);
+extern void PlayLevelSound_EM(int, int, int, int);
+
+
+/* ========================================================================= */
+/* functions and definitions exported from game_em to main program */
+/* ========================================================================= */
+
+#include "main_em.h"
+
+extern struct LevelInfo_EM native_em_level;
+
extern void em_open_all();
extern void em_close_all();
-extern void em_main_init_game();
-extern int em_main_handle_game(byte);
+extern void InitGameEngine_EM();
+extern void GameActions_EM(byte);
+
+boolean LoadNativeLevel_EM(char *);
+
-#endif /* GAME_EM_H */
+#endif /* GAME_EM_H */