#define GAME_EM_VERSION_1_0_0
-/* ========================================================================= */
-/* functions and definitions imported from main program to game_em */
-/* ========================================================================= */
-
-#include "../libgame/libgame.h"
-
-extern void SetBitmaps_EM(Bitmap **);
-extern void DrawGameDoorValues_EM(int, int, int, int);
-
-
/* ========================================================================= */
/* functions and definitions exported from game_em to main program */
/* ========================================================================= */
#include "main_em.h"
+extern struct GlobalInfo_EM global_em_info;
extern struct LevelInfo_EM native_em_level;
+extern struct GraphicInfo_EM graphic_info_em_object[TILE_MAX][8];
+extern struct GraphicInfo_EM graphic_info_em_player[2][SPR_MAX][8];
extern void em_open_all();
extern void em_close_all();
extern void InitGameEngine_EM();
extern void GameActions_EM(byte);
-boolean LoadNativeLevel_EM(char *);
+extern unsigned int InitEngineRND_EM(long);
+
+extern void setLevelInfoToDefaults_EM();
+extern boolean LoadNativeLevel_EM(char *);
+extern void BlitScreenToBitmap_EM(Bitmap *);
+extern void RedrawPlayfield_EM();
+extern void DrawGameDoorValues_EM();
#endif /* GAME_EM_H */