-/***********************************************************
-* Artsoft Retro-Game Library *
-*----------------------------------------------------------*
-* (c) 1994-2002 Artsoft Entertainment *
-* Holger Schemel *
-* Detmolder Strasse 189 *
-* 33604 Bielefeld *
-* Germany *
-* e-mail: info@artsoft.org *
-*----------------------------------------------------------*
-* game_em.h *
-***********************************************************/
+// ============================================================================
+// Rocks'n'Diamonds - McDuffin Strikes Back!
+// ----------------------------------------------------------------------------
+// (c) 1995-2014 by Artsoft Entertainment
+// Holger Schemel
+// info@artsoft.org
+// https://www.artsoft.org/
+// ----------------------------------------------------------------------------
+// game_em.h
+// ============================================================================
#ifndef GAME_EM_H
#define GAME_EM_H
#define GAME_EM_VERSION_1_0_0
-
-/* ========================================================================= */
-/* functions and definitions imported from main program to game_em */
-/* ========================================================================= */
-
-#include "../libgame/libgame.h"
-
-extern void SetBitmaps_EM(Bitmap **);
-extern void DrawGameDoorValues_EM(int, int, int, int);
-extern int getGameFrameDelay_EM(int);
-
-
-/* ========================================================================= */
-/* functions and definitions exported from game_em to main program */
-/* ========================================================================= */
-
-#include "main_em.h"
-
-extern struct LevelInfo_EM native_em_level;
-
-extern void em_open_all();
-extern void em_close_all();
-
-extern void InitGameEngine_EM();
-extern void GameActions_EM(byte);
-
-boolean LoadNativeLevel_EM(char *);
-
+#include "export.h"
#endif /* GAME_EM_H */