any_player_dropping = TRUE;
boolean single_step_mode_paused =
- CheckSingleStepMode_EM(action, frame, game_em.any_player_moving,
+ CheckSingleStepMode_EM(frame, game_em.any_player_moving,
game_em.any_player_snapping, any_player_dropping);
// draw wrapping around before going to single step pause mode