moved calling EM engine logic to corresponding source file
[rocksndiamonds.git] / src / game_em / game.c
index fd344add7c107c033d5b92d260b4745d0cd71b1a..48d1bfc1b42282897fdfa2c990eb6db6305af736 100644 (file)
@@ -76,10 +76,6 @@ void InitGameEngine_EM(void)
   RedrawPlayfield_EM(FALSE);
 }
 
-static void UpdateGameDoorValues_EM(void)
-{
-}
-
 void GameActions_EM(byte action[MAX_PLAYERS], boolean warp_mode)
 {
   int i;
@@ -94,18 +90,7 @@ void GameActions_EM(byte action[MAX_PLAYERS], boolean warp_mode)
 
   UpdateEngineValues(screen_x / TILEX, screen_y / TILEY, ply[0].x, ply[0].y);
 
-  if (frame == 7)
-  {
-    logic_players();
-    logic_objects();
-  }
-
-  if (frame == 6)
-  {
-    logic_globals();
-
-    UpdateGameDoorValues_EM();
-  }
+  logic();
 
   for (i = 0; i < MAX_PLAYERS; i++)
     if (ply[i].joy_drop &&