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added option for magic wall timer of zero for native BD engine
[rocksndiamonds.git]
/
src
/
game_em
/
export_em.h
diff --git
a/src/game_em/export_em.h
b/src/game_em/export_em.h
index 8f32dcdb767a17158e5da768a033f72a170d67a8..317b176dfc03d35750c2c8b0d6215723553ea2d0 100644
(file)
--- a/
src/game_em/export_em.h
+++ b/
src/game_em/export_em.h
@@
-88,7
+88,7
@@
struct GraphicInfo_EM
boolean has_crumbled_graphics;
boolean preserve_background;
- int unique_identifier; /
* used to identify needed screen updates */
+ int unique_identifier; /
/ used to identify needed screen updates
};
struct EngineSnapshotInfo_EM