// constant definitions
// ----------------------------------------------------------------------------
-#define EM_MAX_CAVE_BUFFER_WIDTH CAVE_BUFFER_WIDTH
-#define EM_MAX_CAVE_BUFFER_HEIGHT CAVE_BUFFER_HEIGHT
+#define EM_MAX_CAVE_WIDTH CAVE_WIDTH
+#define EM_MAX_CAVE_HEIGHT CAVE_HEIGHT
// ----------------------------------------------------------------------------
{
int file_version;
- short cave[CAVE_BUFFER_WIDTH][CAVE_BUFFER_HEIGHT];
+ short cave[CAVE_WIDTH][CAVE_HEIGHT];
struct LEVEL *lev;
struct PLAYER *ply[MAX_PLAYERS];
int getFieldbufferOffsetX_EM(void);
int getFieldbufferOffsetY_EM(void);
-void BackToFront_EM(void);
void BlitScreenToBitmap_EM(Bitmap *);
void RedrawPlayfield_EM(boolean);