changed function from public to static
[rocksndiamonds.git] / src / game_em / export.h
index 7601a909a31885a5aff60c0458e055a876b72880..f6da842620210872f6e12a58cf68124d66565a11 100644 (file)
@@ -8,6 +8,14 @@
 #include "emerald.h"
 
 
+// ----------------------------------------------------------------------------
+// constant definitions
+// ----------------------------------------------------------------------------
+
+#define EM_MAX_CAVE_WIDTH              CAVE_WIDTH
+#define EM_MAX_CAVE_HEIGHT             CAVE_HEIGHT
+
+
 // ----------------------------------------------------------------------------
 // exported structures
 // ----------------------------------------------------------------------------
@@ -36,7 +44,7 @@ struct LevelInfo_EM
 {
   int file_version;
 
-  short cave[EM_MAX_CAVE_WIDTH][EM_MAX_CAVE_HEIGHT];
+  short cave[CAVE_WIDTH][CAVE_HEIGHT];
 
   struct LEVEL *lev;
   struct PLAYER *ply[MAX_PLAYERS];
@@ -103,7 +111,6 @@ boolean LoadNativeLevel_EM(char *, boolean);
 int getFieldbufferOffsetX_EM(void);
 int getFieldbufferOffsetY_EM(void);
 
-void BackToFront_EM(void);
 void BlitScreenToBitmap_EM(Bitmap *);
 void RedrawPlayfield_EM(boolean);