improved startup speed by optimizing parsing of parameter values
[rocksndiamonds.git] / src / game_em / export.h
index b769d9dc10fba0cf64c3d5cc0b7fada874369aa7..c5373fdb8a0af92ed48f1995b8d0d804fe40a384 100644 (file)
@@ -45,7 +45,12 @@ struct GameInfo_EM
   // flags to handle bugs in and changes between different engine versions
   boolean use_single_button;
   boolean use_snap_key_bug;
+  boolean use_random_bug;
   boolean use_old_explosions;
+  boolean use_old_android;
+  boolean use_old_push_elements;
+  boolean use_old_push_into_acid;
+  boolean use_wrap_around;
 };
 
 struct LevelInfo_EM
@@ -93,7 +98,7 @@ struct EngineSnapshotInfo_EM
 extern struct GlobalInfo_EM global_em_info;
 extern struct GameInfo_EM game_em;
 extern struct LevelInfo_EM native_em_level;
-extern struct GraphicInfo_EM graphic_info_em_object[TILE_MAX][8];
+extern struct GraphicInfo_EM graphic_info_em_object[GAME_TILE_MAX][8];
 extern struct GraphicInfo_EM graphic_info_em_player[MAX_PLAYERS][PLY_MAX][8];
 extern struct EngineSnapshotInfo_EM engine_snapshot_em;