removed runtime values from level structure for EM and SP engine
[rocksndiamonds.git] / src / game_em / export.h
index f6da842620210872f6e12a58cf68124d66565a11..acd000b55d44408cbb3406306093e58294749726 100644 (file)
@@ -38,6 +38,9 @@ struct GameInfo_EM
 
   int last_moving_player;
   int last_player_direction[MAX_PLAYERS];
+
+  struct LEVEL *lev;
+  struct PLAYER *ply[MAX_PLAYERS];
 };
 
 struct LevelInfo_EM
@@ -48,9 +51,6 @@ struct LevelInfo_EM
 
   struct LEVEL *lev;
   struct PLAYER *ply[MAX_PLAYERS];
-
-  /* used for runtime values */
-  struct GameInfo_EM *game_em;
 };
 
 struct GraphicInfo_EM
@@ -119,7 +119,4 @@ void SaveEngineSnapshotValues_EM(void);
 
 boolean checkIfAllPlayersFitToScreen(void);
 
-void tab_generate(void);
-void tab_generate_graphics_info_em(void);
-
 #endif // EXPORT_H