boolean any_player_moving;
boolean any_player_snapping;
- boolean use_single_button;
- boolean use_snap_key_bug;
-
int last_moving_player;
int last_player_direction[MAX_PLAYERS];
struct LOGIC *lev;
struct PLAYER *ply[MAX_PLAYERS];
+
+ // flags to handle bugs in and changes between different engine versions
+ boolean use_single_button;
+ boolean use_snap_key_bug;
+ boolean use_old_explosions;
};
struct LevelInfo_EM