boolean use_old_push_elements;
boolean use_old_push_into_acid;
boolean use_wrap_around;
+ boolean use_push_delay;
};
struct LevelInfo_EM
void InitGfxBuffers_EM(void);
void InitGameEngine_EM(void);
-void GameActions_EM(byte[MAX_PLAYERS], boolean);
+void GameActions_EM(byte[MAX_PLAYERS]);
unsigned int InitEngineRandom_EM(int);