int last_moving_player;
int last_player_direction[MAX_PLAYERS];
+
+ struct LEVEL *lev;
+ struct PLAYER *ply[MAX_PLAYERS];
};
struct LevelInfo_EM
{
int file_version;
- short cave[CAVE_WIDTH][CAVE_HEIGHT];
-
- struct LEVEL *lev;
- struct PLAYER *ply[MAX_PLAYERS];
-
- /* used for runtime values */
- struct GameInfo_EM *game_em;
+ struct LEVEL *cav;
};
struct GraphicInfo_EM
int getFieldbufferOffsetX_EM(void);
int getFieldbufferOffsetY_EM(void);
-void BackToFront_EM(void);
void BlitScreenToBitmap_EM(Bitmap *);
void RedrawPlayfield_EM(boolean);
boolean checkIfAllPlayersFitToScreen(void);
-void tab_generate(void);
-void tab_generate_graphics_info_em(void);
-
#endif // EXPORT_H