moved initial cave data to level structure for EM engine
[rocksndiamonds.git] / src / game_em / export.h
index acd000b55d44408cbb3406306093e58294749726..a1a0d10bd8b921f99ef243efcfacc16a7ccbc500 100644 (file)
@@ -47,10 +47,7 @@ struct LevelInfo_EM
 {
   int file_version;
 
-  short cave[CAVE_WIDTH][CAVE_HEIGHT];
-
-  struct LEVEL *lev;
-  struct PLAYER *ply[MAX_PLAYERS];
+  struct LEVEL *cav;
 };
 
 struct GraphicInfo_EM