moved initial cave data to level structure for EM engine
[rocksndiamonds.git] / src / game_em / export.h
index 9c0ff052e828810d0a782c9453610ec00ac4dcdb..a1a0d10bd8b921f99ef243efcfacc16a7ccbc500 100644 (file)
@@ -38,19 +38,16 @@ struct GameInfo_EM
 
   int last_moving_player;
   int last_player_direction[MAX_PLAYERS];
+
+  struct LEVEL *lev;
+  struct PLAYER *ply[MAX_PLAYERS];
 };
 
 struct LevelInfo_EM
 {
   int file_version;
 
-  short cave[CAVE_WIDTH][CAVE_HEIGHT];
-
-  struct LEVEL *lev;
-  struct PLAYER *ply[MAX_PLAYERS];
-
-  /* used for runtime values */
-  struct GameInfo_EM *game_em;
+  struct LEVEL *cav;
 };
 
 struct GraphicInfo_EM
@@ -111,7 +108,6 @@ boolean LoadNativeLevel_EM(char *, boolean);
 int getFieldbufferOffsetX_EM(void);
 int getFieldbufferOffsetY_EM(void);
 
-void BackToFront_EM(void);
 void BlitScreenToBitmap_EM(Bitmap *);
 void RedrawPlayfield_EM(boolean);
 
@@ -120,7 +116,4 @@ void SaveEngineSnapshotValues_EM(void);
 
 boolean checkIfAllPlayersFitToScreen(void);
 
-void tab_generate(void);
-void tab_generate_graphics_info_em(void);
-
 #endif // EXPORT_H